I tried something different this time - Echoes of Ember
what is it: an atmospheric 2D game built with Pygame CE
what is the game about: still thinking about the story, but the core idea: you guide Ember, which is a spark, through shadow filled levels toward a lantern to progress. thinking of weaving in mini stories per level as it comes together.
what is done till now: 
- Initialized basic project structure
- Implemented a working scene manager (start, game, pause)
- Implemented a player block (can jump, move left and right with acceleration/friction for a smoother feel)
- All that wired up into main.py
note:
the attached clip looks choppy because it’s recorded at low FPS/resolution but the game itself runs at 60 FPS.
what we do next:
real platform collision and level geometry, then swapping these placeholder blocks for actual art.
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