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1h 15m 33s logged

I tried something different this time - Echoes of Ember :yay:

what is it: an atmospheric 2D game built with Pygame CE

what is the game about: still thinking about the story, but the core idea: you guide Ember, which is a spark, through shadow filled levels toward a lantern to progress. thinking of weaving in mini stories per level as it comes together.

what is done till now: :yesyes:

  1. Initialized basic project structure
  2. Implemented a working scene manager (start, game, pause)
  3. Implemented a player block (can jump, move left and right with acceleration/friction for a smoother feel)
  4. All that wired up into main.py

note: :kc-nerd: the attached clip looks choppy because it’s recorded at low FPS/resolution but the game itself runs at 60 FPS.

what we do next: :thincc: real platform collision and level geometry, then swapping these placeholder blocks for actual art.

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