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Tuxilio

@Tuxilio

Joined June 11th, 2026

  • 32Devlogs
  • 4Projects
  • 4Ships
  • 69Votes
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1h 5m 38s logged

I added an AudioManager for playing generic horror background music and a AudioStreamPlayer to the player to play the player’s footstep sound. The next step is to build a bigger map with doors etc

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1h 57m 6s logged

I finally added the flashlight! It is a bit difficult because I made the game 2d and Godot can’t tell if the player is behind an object or not for lightning, so I added two occluders, so you can light up things if you are in front of them and don’t light them up when behind.
I think it’s ok-ish done…

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1h 55m logged

I tried to darken the whole scene and add a flashlight… But I spent over 1 hour debugging the gradient and trying to get it to get darker on the way of the light but IT JUST DOESNT WORK :((((

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45m 6s logged

I fixed the problem that the player was not showing up! (the problem was that one script wasn’t attached to a scene … and that took nearly 45min to debug …)

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Reposted by @Tuxilio

1h 3m 38s logged

Uhhmmm yeah here is a random Graph I guess…

This is just the default template of Chart.js, the Library I am going to use for the Frontend.

But actually displaying this took longer than I wanted. It took me quite a long time for the HTML File to be included in my Python Wheel. Because of that, Flask was not able to find the File to render it…

Apparently, MANIFEST.in is more or less obsolete and I had to specify these files in the pyproject.toml. Also, the Frontend now lives in a subdirectory of the Python Code, not at the root of the project…

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58m 1s logged

I created 2 more character animations, idle and walk from side view, and added the state machine states to the player :)

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1h 24m 32s logged

I reworked my main character art to be more simple and a bit more horror like. It took some time because I’m not well using Aseprite but it’s ok-ish …

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3h 22m 22s logged

I started working on my godot game. The idea is a horror topdown rpg in pixel art. I already have done some Godot, but only really basic tutorials, and now wanted to start a new, nice project without just following tutorials. I’m not really good at pixel art, but I want to try to create it by myself.

I added a basic player and character class, a player and a level manager, but currently it is more a draft implementation than a working version (and I don’t have any spritesheets currently so nothing to see)

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1h 31m 53s logged

I removed the import-tree dependency in my nixos config so users need to download less inputs 🎉

It took some time because it was a bit difficult to reimport each file but I did it :)

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Ship 💀 Cursed

I built a fully customized, lightweight neovim config. It’s my first time I configured my neovim and its simple and just have some main feature of an ide. It’s NOT a full vscode config.

I did it mainly because I wanted a nice editor but also for fun :)

It’s my first time configuring neovim so I used the docs a lot and tried a lot of things. You can look at some screenshots in the devlog or try it out by yourself :)

If you’re new to vi/vim/neovim, it is a terminal-based editor. You can press Esc and then :q to exit.

If you want to see a transparent background, you need a terminal with a transparency option configured. My neovim is just configured to have a transparent background but if your terminal is just black you won’t really see an effect ;)

  • 4 devlogs
  • 10h
  • 6.79x multiplier
  • 33 Stardust
Try project → See source code →
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2h 23m 51s logged

I added lsp (language server protocol) configs to my neovim config.

Using this I can get linting and autocompletions. I also migrated from nvim-cmp to blink.cmp for completions, because I couldn’t get nvim-cmp
to work… blink-cmp works well.

In the picture you can see the completion and docs window.

I currently got the problem that the docs
window isn’t transparent but I couldn’t fix that. I already tried this:
https://codeberg.org/Tuxilio/nixos/commit/d68a3de50786da3b3bc2f6aaeb9d2b88147a1a9f
(commented out because it doesn’t worked; it just hides the complete
completion window) so if you have ideas please tell me :)

(The background image, visible because my neovim background is
transparent and my shell halve-transparent, is the KDE Plasma workspace
wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree.
My screenshot is licensed CC-BY-SA 4.0.)

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26m 39s logged

I just packaged my config using nix! You can now run nix run git+https://codeberg.org/tuxilio/nixos#neovim to run my full editor!

(The background image, visible because my neovim background is transparent and my shell halve-transparent, is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl [email protected] and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree. My screenshot is licensed CC-BY-SA 4.0.)

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5h 36m 30s logged

I started creating my own neovim config!

Currently, I use lazy.nvim as the plugin manager to install the following plugins: a catpuccin colorscheme, gitsigns (as you can see in the image on the left; to display not committed / added / changed … lines on the left), wakatime, cmp for suggestions, indent-blankline to determine and set 2 or 4 spaces for one tab, an lsp, nonels for formatting, notify and fidget-nvim for notifications and status updates inside neovim, telescope for searching and treesitter for syntax hightlighting.

Quite a lot, and I forgot to add a devlog before because I was tinkering a lot xD

I also used Mason.nvim before for automatically installing LSP, but I now do that system wide.

The background image, visible because my neovim background is transparent and my shell halve-transparent, is the KDE Plasma workspace wallpaper “Scarlet tree” made by axo1otl <[email protected]> and licensed CC-BY-SA 4.0. Repo: https://invent.kde.org/plasma/plasma-workspace-wallpapers/-/tree/master/ScarletTree

My screenshot is licensed CC-BY-SA 4.0.

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1h 20m 49s logged

I added a :like command! You can now like checkins using :like <index>, where you can find the index beside the username in the checkin header!

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