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dravenlancaster79

@dravenlancaster79

Joined June 11th, 2026

  • 14Devlogs
  • 2Projects
  • 1Ships
  • 6Votes
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5h 51m 46s logged

HI LOW EVERYBODY, its been a few days again and Ive added so much its cool, LUA is now incorperated and fully working :) , I reduced my main.cpp file down to NOTHING and created an application loop funtion that holds the guts of the window, I incorperated the start of a batch renderer so YA!! Im Guessing I SHOULD have a demo game out and ready within 3 days so YAYA SUCCESS IS AHEAD!!!

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1h 17m 56s logged

HELLO EVERYBODY, so after a short break I finished making a few new
classes and solutions one of them being the “core” soltuion, i basically
made some components for it they include the entity comp, the sprite
comp, the ID Comp, and the registry, After i compleated that i made a
ECS wrapper and made my first ENTITY YAYYAYAY(its just the cube but now
Mr. Cube is registered and has an ID ;) ) so that’s bery nize, SUCCESS
IS AHEAD!!

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2h 16m 35s logged

HELLO!! long time no see, so pretty much I did lots and lots of research and I came across Entt, the entity component system used by diablo and minecraft it handles things like hitboxes health ect just basic funtions, so i used it to create and register my first entity and in the process I accidentally made my picture look kinda analog and spooky so any help with this PLEASE LET ME KNOW

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2h 4m 23s logged

i made a custom shader class to clean up the main.cpp editor file, I broke everything.. and now I’m tweakin , the whole solution is like falling apart and Im so so very excited to fix it(not), my logger broke and I cannot tell WHY IT KEEPS BREAKING, I look up source code, implement the fixes, and boom NOTHING HAPPENS the same error { vformat : is overloaded} is happening and im lowk about to just skip fixing it and move on with cout any(PLEASE HELP ME) anyways SUCCESS IS AHEAD

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4h 27m 42s logged

its been a few days full of frustration, So much so, I…(drum roll pleassee)…. MADE A LOGGER insert confetti here,
after lots of tests and my solutions constantly breaking on me I
inserted and completely “rewired” the error functions of my engine to
make it a lot easier to debug errors, I hope to have this functional
within the following days(yayayyaya)

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1h 4m 23s logged

So i spent some time creating a camera function using GLM, and i successfully got it to load about a corner of my textured cube (SUCCESS) now i plan on incorporating shaders(fully they broke recently),
Im a little nervous for the cam tho cuz it lowkey was upside down and I DONT know how to fix it …. ALSO incorporated an error function just in case stuff goes haywire and down below is an example of an error you might see!
SUCCESS IS AHEAD:))))

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1h 57m 52s logged

After a few hours(and a a break day) I completed step 2 of the roadmap TEXTURES ARE ABLE TO BE LOADED AND COMPILED YAYAYAYAY so pretty much I added soil v 0.1.1 and followed the how to on GL_textures aswell as on soil and I successfully wrapped my first texture around my rectangle, success is AHEAD!!! ~~:)

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1h 13m 3s logged

STEP ONE OF THE ROADMAP COMPLETE Currently integrated a shader funtion that creates compiles fragment and vertex shaders, and I was able to draw one SINGLE FLESH COLORED TRIANGLE [( ;^} ) <—Me fr, Open GL has been awesome to me at times and was CRUCIAL in helping me debug because at one point (for some reason) all of my shaders REFUSED to compile and using the terminal it helped me identify the trouble spots(thank you REDDIT)!!! SUCCESS IS AHEAD

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1h 57m 43s logged

After so many, GRUELING TERRIBLE HORRIFIC Hours of debugging, i finally have my first sign of success(I literally was about to throw my laptop and cry) a open window with the escape key WORKING all of this is from scratch from the text to the input, What I did today Created 3 static libraries -UTIL where I put my wrapper, turns out C++ is very specific,( one Letter in line 54 was off and it broke the whole thing) image -GLAD an open source tool i used to help me fully setup OPENGL took many tutorials and a reading a foreign videos engl subtitles but it works now turns out my issue was that the main src file for glad was never included in the project but esta buen now!!! image -DLAB_WINDERS the main project for window creation ect, for some reason the color function isnt working i can tell because the window is GREY instead of BLUE image image and one EXE _EDITOR the main editor for the engine, as of now its just a blank window with some Console text

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1h 30m 4s logged

Spent quite a bit of time making the window function, the main GUI aspect of this Engine, So far i ran into many issues, one of them forced me to revert to SDL2.6.5 which is ok, but SUCSESS IS AHEAD

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Ship Pending review

After many hours of leaning and tutorials(and many idea shifts), the piano is finished with a playable demo in wokwi! there was many struggles, the first of which being making multiple inputs and outputs, the next was getting each button connected to its own tone, after many hours of research it was finally finished and ready to go!

  • 3 devlogs
  • 2h build
Video of Project → See source code →
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58m 29s logged

So today so far ive been doing lots of reaserch and tests because when I use one input(button) and one output(light) everything works, but as soon as I add another in/out combo everything breaks has everything on and the buttons turn the lights off which is strange, idk if its code placement or what, ive been rewriting the code using INT instead of uint8_t(i did reaserch appearentlt its better but still breakin) SUCSESS IS AHEAD!!!

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18m 44s logged

Currently made a Schematic,pcb design, as well as a 3d model! ran into issues with Arduino IDE But i hope to fix it so my hours will be logged soon, if not, going to resort to using VS code and transferring it to Arduino

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