STEP ONE OF THE ROADMAP COMPLETE Currently integrated a shader funtion that creates compiles fragment and vertex shaders, and I was able to draw one SINGLE FLESH COLORED TRIANGLE [( ;^} ) <—Me fr, Open GL has been awesome to me at times and was CRUCIAL in helping me debug because at one point (for some reason) all of my shaders REFUSED to compile and using the terminal it helped me identify the trouble spots(thank you REDDIT)!!! SUCCESS IS AHEAD
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That’s awesome! Getting the first triangle is always the first step. If you have any questions on OpenGL, feel free to ask. I’m working on a project with Open GL too! (Check out Engine Phase-III in my profile).
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