i made a custom shader class to clean up the main.cpp editor file, I broke everything.. and now I’m tweakin , the whole solution is like falling apart and Im so so very excited to fix it(not), my logger broke and I cannot tell WHY IT KEEPS BREAKING, I look up source code, implement the fixes, and boom NOTHING HAPPENS the same error { vformat : is overloaded} is happening and im lowk about to just skip fixing it and move on with cout any(PLEASE HELP ME) anyways SUCCESS IS AHEAD
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