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sircheetodust

@sircheetodust

Joined June 11th, 2026

  • 84Devlogs
  • 10Projects
  • 6Ships
  • 60Votes
hi
school started so im not as active any more
im kinda a FRC addict(2658)
i code n stuff
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2h 3m logged

CAD and PCB update!

CAD(image 1)

I finished basic cad of the case. Looks pretty good for like 2 hrs of inexperienced CADing ngl.

PCB(image 2)

Turns out i used the wrong footprint for the LED’s so i changed them to another wrong footprint and then changed it to the correct one.

Also I changed silkscreen art to better reflect “hop off your computer bro”

im so fancy with raytraced pic of pcb

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1h 25m 8s logged

CAD update:

I started :woah-sparkle: .
I imported everything into fusion and started cadding the bottom part of the case. The difficult part was making the cuttout for the screen. I drew a sketch of the outline of the screen, exported it as a dxf and used that dxf to make the rest of the case.

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1h 32m logged

PCB done!

This is very late news since I actually finished this 5 days ago, I just haven’t posted a devlog for it yet. I routed all traces on the PCB and made some silkscreen art. This was really easy because of my hackpad(im still waiting on 3d print for it). I plan to start CAD -ing everything today!

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2h 24m 9s logged

2658 Σ-Motion 85% completed!

I had robotics yesterday, so I decided to work on this again. Everything such as the intake, ball system, turret, and drivetrain are set up. Audio remains as the final thing to be tweaked as it does sound like a very high pitched lawn mower :sob-pray: .

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2h 43m 46s logged

Swerve and my own teams robot?

Yep you read that right. I wrote a very bad swerve script that works. I also acquired the least broken cad of my FRC teams robot. I optimized from about 60 mil vertices to about 4.8 million(ty decimate modifier). Ill try my best to finish this robot, and add swerve to other robots(9126 and 9450)

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1h 2m 55s logged

Designed PCB schematic, and set up github repo

holy locked in kicad session

I decided ill use up those LEDs from my hackpad kit since I didnt use them. They will illuminate the switches when the alarm goes off(if all goes to plan).
Getting the boxes legit took me 10 minutes cuz I forgot everthing after making the gooberpad. This is gonna be all worth it(i hope)

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2h 2m 18s logged

that feeling when you have a working goober pad, but all of your AP chem notes are STILL not done =0

I finally finished soldering everything! This thing works and im very excited to see it in its case. It took 40 min to get firmware working(w lapse for not adding that to the time), but overall, it was easy. Only issue was all keybindings were messed up(pause button alt f4s you, volume down makes volume go up, etc.). My friend is waiting for filament so he can print the case, but i hope to ship by next weekend!

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1h 30m logged

if breathing solder fumes causes memory loss, imagine what breathing solder fumes can do?

Been a while! I got everything manufactured and shipped. I soldered all of the diodes and the encoder. Beginning to feel confident with my soldering skills. Ill try to finish soldering everything by tomorrow(8/23/26)

my hands are so shaky wtf

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Ship ✨ Blessed

This is FieldSimulator(or for short FieldSim)
It is a recreation of the FRC 2026 Rebuilt game in unity, heavily inspired by MoSimulator and xRC Simulator. It is fully open source and is made modular so people can make custom robots.
The most difficult part about making this was probably getting the robot to intake and shoot well. This is my first time ever attempting a unity project this large so this was difficult. The robot would pop and sometimes just explode, so I abandoned a physics based hopper system and made a simple static hopper system where the ball would just be moved to a set position with collision disabled. Then when shooting, the balls collision would be reenabled and the ball would be shot from the robot.
Here is the trailer for the game:
https://www.youtube.com/watch?v=iRqO79tCtu4
Here is the download page for the game, if you are not familiar with the FRC rebuilt season, I would take a look at the docs.
https://thecheetoman.github.io/FieldSim/

  • 28 devlogs
  • 48h
  • 16.79x multiplier
  • 959 Stardust
Try project → See source code →
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1h 21m 56s logged

Fieldsim 1.0.0 is ready!

The first version of this project is nearly ready. The download page is up to date and the modding documentation has been completed.
Project will not be shipped yet as I will make a trailer. I did not compile for all OSs

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2h 17m 23s logged

#Website update!
I made some modifications to the design on the home page to make it easier to see the text in the center. I wrote nearly half of the documentatoin for adding robots!

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1h 22m 6s logged

FieldSim documentation and guide website underway!

I made a simple static html website inside a subfolder of the repo. Setting up github actions took about 30 minutes :sob-hole: . Turns out github servers are slower than they used to be.

I also made a simple documentation page and put in some basic info about this project. I kinda stole a lot of styling from a previous project.

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33m 4s logged

Final update to the game, onto the website!

I finally finished the base for FieldSimulator. I am now going to work on a website with documentation for modding and a well made download page!

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32m 32s logged

Minor update to Silver Hawks robot

I added sound effects to it and a basic indexer sound effect system. I also fixed a major bug where sometimes fuel scored in the hub just disappears(i genuinely dont know how this even happened in the first place)
The new indexer SFX system plays as long as the robot is enabled, and it gets a bit louder when you shoot. Added this to make silver hawks robot feel more alive.

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3h 7m 9s logged

Main menu with settings credits and game launching!

I finally undertook the process of making the menu. Unity makes it really easy to make UI but getting graphics settings to work took a while. When I first implemented changing graphics settings, the outcome is the complete opposite. If you choose the Horrendous preset, you get maxed out settings and vice versa. I fixed this by reordering options. I also added fullscreen as a toggle and a resolutions dropdown.

I also modified the gamemanager and the menu to allow for loading a robot from the main menu. It works by saving your robot index to a playerprefs, and gamemanager loads that corresponding robot. The scripts for camera management and robot enabling and disabling are all modular, so everything works smoothly!

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2h 49m 50s logged

New robot!

I added the SilverHawks, 9126. Adding this robot was kind of difficult. For starters, the CAD was too high fidelity, with every single screw and bolt set up. I had to remove all of them and I had to make my own bumpers for this.(which had flipped normals :sob-ios: ). I also had to adjust the way turret and hood aiming worked. These were previously locked to only modify the z axis of the gameobjects. I had to write methods to choose a new axis. I also had to write a system for sliding hoppers.
I am going to work on a menu, then make a website for this game. The website will have a simple robot tutorial.

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1h 4m 25s logged

Illegal scoring penalties implemented

I added a system in the gamemanager to detect if the player isnt in their alliance side. If they score while they aren’t, a heavy penalty is added to reds score.

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2h 41m 29s logged

Turret robot nearly done!

9450 is almost done with its implementation into Fieldsim. I added a working automatic aligning turret and hood. This didn’t work initially, some values had to be fine tuned to ensure turret accuracy. The robot can shoot at the hub, and pass both left and right. This turned out pretty good and I hope to keep going

Please put FRC team suggestions in comments(better if cad is released)

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1h 50m 47s logged

Another robot? yea!

I decided to work on adding 9450. Their robot would be pretty easy to frankenstein on to a tank drive, which I did in blender. Currently it does absolutely nothing, so stay tuned!

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