not much really i just studied GML for a while and also worked on a bunch of UI stuff
not much really i just studied GML for a while and also worked on a bunch of UI stuff
This devlog is boil down of maybe like a week or so of work. I have been so busy that there wasnt a single day this week that I worked before 12AM. Anyways some of the stuff that I made in this logged time includes:
I hope I wont be as busy as this anymore
I basically had a bug which made me unable to push to origin.
I ended up resorting to ai to help me fix this bug. But in the end
even the ai failed but the things I learned for the ai ended up helping
me fixing it myself.
I also rewrote the Readme. And sent new version of the game to itch.
Made it so new rocks spawn when old ones are broken.
Also made a Fuel meter sprite to use instead of the timer.
Made the code for the fuel meter as a timer work.( It was a bunch of hard math.)
And of course I had to spend like 1 whole hour debugging all this.
Check out the [game](Space Janitors by Bawad2
) I updated it in itch again.
Even if every single one of my trillions of cells had the word
“Pain” written on them 100 times, It wouldn’t even come close to
representing the sheer amount of pain I had to go throw to to finish
this sprite.
I know there was better ways to do this then to spend nearly 2 hours
drawing 180 frames by hand, but I was the one who brought this upon
myself. I have no one to blame but me.
I hope the pain ends now.
Even if every single one of my trillions of cells had the word
“Pain” written on them 100 times, It wouldn’t even come close to
representing the sheer amount of pain I had to go throw to to finish
this sprite.
I know there was better ways to do this then to spend nearly 2 hours
drawing 180 frames by hand, but I was the one who brought this upon
myself. I have no one to blame but me.
I hope the pain ends now.
I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket
Now the logged time includes the pain from the clock sprite but that is a story for the next log
I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket
Well, I did a lot of stuff today.
Finished Implementing click to move everywhere
Made it so the sprites are highLighted when you hover you mouse over them. This took me a lot of time to figure out
-# I used chatgpt for a hint during this part.
I worked on a sprite for the research lab where you buy upgrades for you rocket This took me like almost the whole hour.
Made the basics for the shop menu. I just need to draw a few buttons for the upgrades and it will be done.
I used up a lot of the time I was supposed to be studying today to work so im lwk cooked.
I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket
I fixed the bug with the money counter. Now your money is properly
shown. It also goes up when you break asteroids, so you can earn
money.
I also started work on the click and move system. All the things I
need to make for it are complete but I just need to implement them
everywhere now.
Im still quite busy with my studies so I have a bit less time to work on
the game. Thats why development is slowing down.
I making a game where you collect money by cleaning up space junk
and use that money to upgrade your rocket
This day wasn’t that productive because I had school for like 9 hours
of the day. But I still manged to add some stuff
I basically added a money system in to the game and made the HUD
elements. For now you can only see how much money you have and not earn
any. I ran into bug( not a bug just a coding mistake) which drove me
nuts. Basically I was drawing the HUD on the top left side of the room
instead of the screen. It took me a while to figure out. But alas I’m
out of time so I cant fix it today D:
I was making a game where you do a bunch of stuff like climbing
the corporate ladder and shi but now i changed my mind
I have finally made a proper game plan for myself to follow so i can
make the game more easily. Basically I used a planning software named
milanote to properly plan out all my stuff. These are what I have made
the plan for now:
also make sure to check out the current state of the game
Basically I had a exam for the whole month and now its finally over. That being said coming back after a long time, I realize that there are some things I really need to change about the game.
Also I finished some work today. Like finally fixing the HTML issue. Turns out instead of fixing it I just needed to not export to HTML. Also started work on a game over screen.
That all for today!! also check out the Game
tried to fix the issues with the html5 export( failed miserably )
i worked on rearranging my files inside the game. Not worth a full devlog
I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
for the past week I have been really busy with school and stuff so I could really work much or at all. So, I have’nt worked on the game for an entire week. But today I decided to change that. So cus Im coming back after a bit of time i decided to not do to much work. So all the things I did today was make a car sprite.
I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
I spent this whole time figuring out how to make the player animate when laying down and animate again when getting out of bed. It actually took me 3 different approach to finally find one that works, and even after that when I exported the game to itch for some reason it stops working. It works perfectly fine in the windows build though.
I plan on working on fixing this things that happen only on itch tmrw.
I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
I did a bunch of stuff in the logged time and the most notable one of the bunch is that i finally made a itch page. i also worked on a few other stuff such as:
-Work on fixing the bugs that come with making a executable for you game.
-Also fix some ui related bugs
Please check out the game
I’m making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
I basically went back and re-did all my devlogs and added the new markdown formatting stuff I learnt thanks to a hint from @tongyu.
You can see the before and after <–– Here
I also plan on working on my repo today but I have school in an hour now so I cant do that now :(
Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
Adding a pause menu is quite a easy task and should not have taken this long. But alas I ran into a bug that took me 30 mins to solve. And the worst part is that fact that it was because of a misplaced “!” symbol. I also re worked on some of the sprites to add some small tweaks.
Well the pause menu is still lackluster but I will expand upon it later. Also there is a bug still in the game that makes it so you cant close out of the menu.
Im making a game where you work your way up the corporate ladder to finally fulfill your dream of piloting a space ship.
This may not feel like much but with this I have laid all the groundwork needed for the rest of the UI. Now I can complete all the UI stuff in no time.
I also lwk need to touch up on the sprites