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estella

@estella

Joined June 10th, 2026

  • 6Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
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4h 56m 36s logged

I see that I have been spelling sudoku wrong this entire time oops, anyhow, I have started work on the gui and point system. The plan is to have datapoints received from different difficulties of sudoku completed, then use those points to unlock entries from an unknown database. So far I’m not sure if the gui aesthetic really matches grrrr but hopefully as the game comes together it blends better. I ended up abandoning the idea of using runic characters in place of numbers on the sudoku board, as I couldn’t figure out how to get the images to display correctly sigh I did however, replace the zeros with blank tiles so its easier to see and instead of cycling through to zero, it will go back to a blank tile.

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5h 3m 31s logged

So far I have finished all the sodoku logic, which includes a solver, remove cell function, shuffle positions, and generate numbers. Now I am working on the map design. The current task at hand is figuring out how I can import custom images for numbers while keeping all the logic the same

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6h 3m 7s logged

Dev log 1 for my Roblox game! I am planning on making multiple games, each focused on a different core mechanic of the main game I want to make. I have finished the first mini logic game I plan on implementing so far, which is Sudoku. I created an empty board with gui to display text and labeled each with a 0. I then created an algorithm for checking if a row/column/box is valid and a win check. I then pasted a solved puzzle into the table and removed a few numbers to ensure my checking functions were correct. After, I made a solver, then backtracked to make a puzzle generator. I implemented easy, medium, hard, and extreme modes, which control how many cells will be removed from the generated puzzle. 

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My first application and Python project. This definitely took wayyyy longer than I anticipated. I hit some roadblocks due to my code being so unorganized; I probably learned the importance of planning out your program before you write it after this. However, I’m pretty proud I was able to see it through to the end (: and I actually like how it looks, which is a surprise to me. Download the exe from the dist to try it. (I hope it works from that, I have no other device to test it on!!!)

  • 2 devlogs
  • 11h
  • 7.22x multiplier
  • 80 Stardust
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1h 3m 36s logged

Dev log number 2!!!! After adding the sun, I decided, why not make a day-night cycle for each pomodoro session? This proved harder than I thought, yet again. Originally, I was going to make the sun set and the moon rise from the bottom of the screen; however, the canvas would cover the entire screen, and you wouldn’t be able to see anything. I figured out how to arrange the widgets in layers, but to my dismay, the boxes underneath the widgets would cover the sun/moon. According to Google, I can’t make widgets transparent, so I opted to make the sun and moon switch places horizontally across the screen. After successfully setting up this system, I took on the challenge of changing the color of the background; however, that meant I would also need to change the background color of all the widgets and buttons too. I ended up going back and putting the hex color I used into a variable and creating another variable for the night color, then it was just a matter of switching whether the day/night color would be assigned to the skycolor variable.

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10h 3m 29s logged

wow I’m really bad at coding! Ok so we are working on a fun pomodoro timer because all the ones I’ve seen are ugly, and unfortunately this one isn’t an exception, but its my baby so we love it anyway. Currently the freaking sun is in half, and we have about 60 if elif statments because I’m literally yan dev reincarnated (no im not that was a bad joke sorry) Anyway, my takeaway is plan first, then write your code, not the other way around!!!!!! Also— dont name important variables “meow” thinking you’ll remember what they mean, spoiler: you won’t. The most difficult part of this project so far has been, unironically, not the timer logic; rather, it was the graphics. And I thought that would be my strong suit… sigh…To be more specific I could not for the life of me figure out how to position labels and containers where I wanted. My next step is to figure out how to allow the user to change break times in the app, not just the work timer.

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47m 26s logged

My first dev log! I have ever so graciously attached a very rough sketch of my idea for your indulgence. So far, I have made a simple prototype circuit to test my code. At first I had issues with the LED starting on and switching off when the hall sensor activates, and the servo would not turn on at all (boooo!). I found that the digital output starts on high, while I, naïvely, thought it started on low. Once I fixed the LEDs, I moved on to the motor; at first I checked the wiring, but nothing seemed to be amiss there…. So I moved onto the code, but still lo and behold, I couldn’t figure out what was wrong!!! It was time to consult with Claude. I forgot to increment in the function that controls how the wings flap. Oops! I did base the movement off of a sine wave for a smoother motion; however, I am still not all that pleased with the movement. I did play with the delay between steps and the value I am incrementing by on the sine curve. In terms of 3d modelling, I just used a free wing model and attached it to a servo arm, nothing special, My sincerest apologies for the disappointment. I plan on designing wings myself down the line, but I want to get the software down first (my least favorite part, sigh). Finally, my bum 3d printer has decided to act out of line; it seems to hold very little respect for me. At the moment, my print will not stick to the bed, and according to my trusty source: Reddit, it is overextruding too. No more updates for awhile, as I am off to soccer camp, and I cant lug my pc with me!

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