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roblox game!

  • 3 Devlogs
  • 16 Total hours

A game set in the future which will include various puzzles such as sodoku, minesweeper, star battles, and more

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4h 56m 36s logged

I see that I have been spelling sudoku wrong this entire time oops, anyhow, I have started work on the gui and point system. The plan is to have datapoints received from different difficulties of sudoku completed, then use those points to unlock entries from an unknown database. So far I’m not sure if the gui aesthetic really matches grrrr but hopefully as the game comes together it blends better. I ended up abandoning the idea of using runic characters in place of numbers on the sudoku board, as I couldn’t figure out how to get the images to display correctly sigh I did however, replace the zeros with blank tiles so its easier to see and instead of cycling through to zero, it will go back to a blank tile.

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5h 3m 31s logged

So far I have finished all the sodoku logic, which includes a solver, remove cell function, shuffle positions, and generate numbers. Now I am working on the map design. The current task at hand is figuring out how I can import custom images for numbers while keeping all the logic the same

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6h 3m 7s logged

Dev log 1 for my Roblox game! I am planning on making multiple games, each focused on a different core mechanic of the main game I want to make. I have finished the first mini logic game I plan on implementing so far, which is Sudoku. I created an empty board with gui to display text and labeled each with a 0. I then created an algorithm for checking if a row/column/box is valid and a win check. I then pasted a solved puzzle into the table and removed a few numbers to ensure my checking functions were correct. After, I made a solver, then backtracked to make a puzzle generator. I implemented easy, medium, hard, and extreme modes, which control how many cells will be removed from the generated puzzle. 

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