roblox game!
- 5 Devlogs
- 23 Total hours
A game set in the future which will include various puzzles such as sodoku, minesweeper, star battles, and more
A game set in the future which will include various puzzles such as sodoku, minesweeper, star battles, and more
computa…. how to auto resize gui? So I’ve spent the last 2 hours fixing the gui so it would display correctly on different screen dimensions. There was probably an easier way to do this, but I went through and converted all the dimensions by dividing the larger frame, in which the small frame is located in, by the smaller frame
More work on the gui, I have been working on writing the actual story and man this is harder than I thought… Anyway, I lost my github account to 2fa rip… In addition to working on the story, I have been building the next room which will have an abandoned science lab feel. I am having some trouble figuring how to make the unlocked entries stay unlocked even after the player leaves the server. So far the points the player wins from sodoku saves, so thats a win I guess! I think I’m going to have to ship the game in a super unfinished state because I’m running out of time):
I see that I have been spelling sudoku wrong this entire time oops, anyhow, I have started work on the gui and point system. The plan is to have datapoints received from different difficulties of sudoku completed, then use those points to unlock entries from an unknown database. So far I’m not sure if the gui aesthetic really matches grrrr but hopefully as the game comes together it blends better. I ended up abandoning the idea of using runic characters in place of numbers on the sudoku board, as I couldn’t figure out how to get the images to display correctly sigh I did however, replace the zeros with blank tiles so its easier to see and instead of cycling through to zero, it will go back to a blank tile.
So far I have finished all the sodoku logic, which includes a solver, remove cell function, shuffle positions, and generate numbers. Now I am working on the map design. The current task at hand is figuring out how I can import custom images for numbers while keeping all the logic the same
Dev log 1 for my Roblox game! I am planning on making multiple games, each focused on a different core mechanic of the main game I want to make. I have finished the first mini logic game I plan on implementing so far, which is Sudoku. I created an empty board with gui to display text and labeled each with a 0. I then created an algorithm for checking if a row/column/box is valid and a win check. I then pasted a solved puzzle into the table and removed a few numbers to ensure my checking functions were correct. After, I made a solver, then backtracked to make a puzzle generator. I implemented easy, medium, hard, and extreme modes, which control how many cells will be removed from the generated puzzle.