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NexBlade-Studios

@NexBlade-Studios

Joined June 6th, 2026

  • 8Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
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2h 23m 54s logged

I initially created Treevolve as a hackathon project, with the idea of being a quick app that I could develop. The key concept is the visualisation of progress in skill trees instead of simple lists. After seeing the potential of the project, I have decided to expand upon the concept, adding a journal system so that users can link journal entries to their skills. If there are any additional features you think I should add let me know :)

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4h 17m 50s logged

#TESTERS NEEDED
The project is now complete!
Creators can now use Creator Launchpad for their content creation, being able to generate video ideas and thumbnails, all straight from the app.
I want to put the project on Google Play, so I require at least 12 game testers before publishing.
If you want to help with my project, please email me at [email protected]

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At my time during IBM work experience, we were tasked to create a clothing line that represents the interests of Gen Z. Minimal clothing designs are the trend at the moment, so me and my team came up with a playing card theme, with each card having a different personality. This allows people to wear what they feel is best for them.

My role was the social media manager, so I went about creating the digital presence of our brand, including this very website.

Credit to Omari, Elif, Shumyal

  • 1 devlog
  • 1h
  • 1.92x multiplier
  • 2 Stardust
Try project → See source code →
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1h 10m 20s logged

I made this website for a group project where we had to design a clothing line, with our line being inspired by playing cards since we felt it was minimal and appealing to Gen Z, while also not being too flashy.

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1h 31m 47s logged

I have now implemented Gemini using Supabase to my project, enabling a user to generate video ideas. I was originally using Firebase but turns out the Spark tier didn’t let me run functions direct from the command line. Anyway, now I aim to use Stable Diffusion or some other image generator to generate the thumbnails.

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1h 39m 56s logged

I have decided to make an app for content creators, where you can input your next video idea (or even ask AI) and then get a fully generated thumbnail ready to use.

Currently I have worked on the simple UI screens, with text input and category selection. There isn’t really anything interesting to show for the app so far. The next step is to integrate the AI.

This project should be fully complete by the end of the day, and I will be releasing it on Google Play.

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4h 26m 53s logged

This is my first devlog for Aperture Online Store, a website I am developing where the fictional items from the Portal universe are sold as if they were real commercial products.

Before starting I already had the majority of the main homepage and top header created. What I aimed to add was a reviews page where you could really see the personality of characters like GLADOS and Wheatley.

I kept Chell’s review blank because… well she can’t talk however it does look a bit empty so if you have any ideas how I could make it better let me know.

I have some big plans for this website’s future, so be sure to send feedback and drop a follow.

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4h 28m 30s logged

For the past couple of days I have been working on implementing different systems that make up the core of the gameplay. Namely, the grid generator and the animations. Now the player has the freedom to move in any direction they wish, with tiles randomly generating in all directions. This is moving the project closer to the exploration game I intend. I still have to add ores, power stations, hazards and puzzles, but this is a step in the right direction.

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1h 7m 7s logged

I have been working on this project for a couple of months so far. This game is basically a survival game where the player is an astronaut who crash lands on the moon and has to repair their spaceship in order to go to other planets. Currently I have implemented a simple grid movement and also some initial tile management. The main thing that I added was a way of keeping the player in view by hiding any objects in front of the camera through the use of raycasts. I still have to work on the actual tile generation and eventual puzzle mechanics to complete the game.

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