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NexBlade-Studios

@NexBlade-Studios

Joined June 6th, 2026

  • 3Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
Open comments for this post

4h 26m 53s logged

This is my first devlog for Aperture Online Store, a website I am developing where the fictional items from the Portal universe are sold as if they were real commercial products.

Before starting I already had the majority of the main homepage and top header created. What I aimed to add was a reviews page where you could really see the personality of characters like GLADOS and Wheatley.

I kept Chell’s review blank because… well she can’t talk however it does look a bit empty so if you have any ideas how I could make it better let me know.

I have some big plans for this website’s future, so be sure to send feedback and drop a follow.

This is my first devlog for Aperture Online Store, a website I am developing where the fictional items from the Portal universe are sold as if they were real commercial products.

Before starting I already had the majority of the main homepage and top header created. What I aimed to add was a reviews page where you could really see the personality of characters like GLADOS and Wheatley.

I kept Chell’s review blank because… well she can’t talk however it does look a bit empty so if you have any ideas how I could make it better let me know.

I have some big plans for this website’s future, so be sure to send feedback and drop a follow.

Replying to @NexBlade-Studios

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4h 28m 30s logged

For the past couple of days I have been working on implementing different systems that make up the core of the gameplay. Namely, the grid generator and the animations. Now the player has the freedom to move in any direction they wish, with tiles randomly generating in all directions. This is moving the project closer to the exploration game I intend. I still have to add ores, power stations, hazards and puzzles, but this is a step in the right direction.

For the past couple of days I have been working on implementing different systems that make up the core of the gameplay. Namely, the grid generator and the animations. Now the player has the freedom to move in any direction they wish, with tiles randomly generating in all directions. This is moving the project closer to the exploration game I intend. I still have to add ores, power stations, hazards and puzzles, but this is a step in the right direction.

Replying to @NexBlade-Studios

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1h 7m 7s logged

I have been working on this project for a couple of months so far. This game is basically a survival game where the player is an astronaut who crash lands on the moon and has to repair their spaceship in order to go to other planets. Currently I have implemented a simple grid movement and also some initial tile management. The main thing that I added was a way of keeping the player in view by hiding any objects in front of the camera through the use of raycasts. I still have to work on the actual tile generation and eventual puzzle mechanics to complete the game.

I have been working on this project for a couple of months so far. This game is basically a survival game where the player is an astronaut who crash lands on the moon and has to repair their spaceship in order to go to other planets. Currently I have implemented a simple grid movement and also some initial tile management. The main thing that I added was a way of keeping the player in view by hiding any objects in front of the camera through the use of raycasts. I still have to work on the actual tile generation and eventual puzzle mechanics to complete the game.

Replying to @NexBlade-Studios

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