Really testing the limits of my optimisation here. I was just playing around with some settings and wanted to see if the game would still run at a spawn radius of 100 and surprisingly it does. I have added a world object manager that now handles despawning ores and other items, keeping it separate to the tiles. I managed to capture this screenshot from underneath the “lunar surface” in the scene view, and it looks quite like an asteroid belt which I though was pretty cool.
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