I added input control remapping for my platformer game. We also added more dialogue.
I added input control remapping for my platformer game. We also added more dialogue.
I tried adding a parallax effect, but it didn’t turn out how I wanted. I fixed a bug with the camera scale not being a whole number ratio. I’m starting to add the last few mechanics to the game, which involve Black Holes.
I just finished a new tileset for my 2d platformer.
I made better running and jumping animations for my 2D platformer.
I made this cool background for my game’s menu.
I learned about shaders from the book “The Book of Shaders” by Patricio Gonzalez Vivo and Jen Lowe, and some of my shaders were inspired by the content in that book.
The star effect was inspired by this very helpful reddit post: https://www.reddit.com/r/godot/comments/1m0czqd/starry_background_in_this_many_lines_of_shader/
I added another level with a lot of spikes, platforms and timing!
I added a level that teaches you the jump cutting mechanic in my 2D platformer game. I’m also experimenting with new character sprites.
I added Jump Cutting, Jump Buffering, and Death to my platformer
Setting up basic movement and levels for my platformer (guys I KNOW the sprites look bad)