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The American Dream

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1h 14m 50s logged

Set up the Godot project and made a basic mockup of what the UI should look like

I’m making a game about life in the 1920s and the difficulty of balancing money, family, and other relationships. I wanted the main play area to be divided into three different tabs, and you had to manage all three of them.

Right now, the UI looks really boring and feels unresponsive. But it’s important that I create an outline of how the game’s space is used before I polish it so I can get an idea of where the mechanics will fit on screen.

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