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Dasher2801

@Dasher2801

Joined June 6th, 2026

  • 28Devlogs
  • 8Projects
  • 9Ships
  • 90Votes
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WarioHack is an arcade-style indie game developed within the Godot Engine for the Hack Club Stardance Challenge, blending tight platforming controls with high-stakes time management. Set against a cosmic background featuring a shifting starry galaxy, the experience challenges players to navigate platform layouts and zero-gravity environments to collect specific items before a strict countdown expires. The game operates on a structured progression loop where successful collection tasks push players forward through ascending difficulty levels, while failing to meet objectives or running out of time subtracts from a limited pool of lives and redirects the flow back through intermission screens.

Under the hood, the project is powered by a robust GDScript architecture designed to avoid common runtime pitfalls like null-instance crashes and invalid node references. Rather than relying on fragile external node scripts, the core loop utilizes a self-contained runtime structure within the primary minigame script. Dynamic checks using safe node retrieval ensure that user interface elements, such as the active countdown display, update seamlessly every second without throwing errors during rapid scene transitions. Global state management tracks overall progress across multiple sessions, ensuring that cumulative minigame completions correctly dictate whether the player advances toward final completion screens or repeats the challenge cycle. This combination of responsive arcade mechanics and clean backend scripting results in a polished project that highlights both creative game design and precise technical execution.

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1h 20m logged

For the third mini-game, I developed a simple Flappy Bird-style game. You play as the moon with legs again, and you have to dodge pickles of varying lengths.

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1h 1m 4s logged

I added a second game where you have to click on all three tomatoes within four seconds; however, I ran into a problem where only one tomato was visible, so I used AI to figure out why. The solution turned out to be quite simple: the animation file had placed all three tomatoes in the exact same spot, as that was the command defined in the file.

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1h 30m 30s logged

I built a platformer game where you play as a moon and have to collect three tomatoes. If you don’t manage to do it within 10 seconds, you lose one of your three lives.

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38m 21s logged

After downloading Godot and setting everything up, I started programming my WarioWare-style minigames. To do this, I first created a start screen with “Start Game,” “Settings,” and “Quit” options; pressing “Quit” closes the game. Selecting “Start Game” takes you to the minigame hub, where you can see your five hearts, the current level, and a timer counting down from five.
Next up is the first minigame.

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I built my own operating system, which features a unique look and includes six different apps—such as a calculator, a terminal, and a project workspace. By far the most difficult part was programming in JavaScript; it was completely new to me, so I did need a little help from AI along the way.

  • 1 devlog
  • 3h
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3h 6m 27s logged

I have translated the entire operating system into English. I added a button to maximize the window and an arrow in the bottom right corner that allows you to manually resize the window.

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20m 9s logged

I changed all the commands to /dashe-xxxxx, because some reviewer used not working commands of the other bots and said my commands don’t work. So I changed them to 100% unique commands

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This project is a compact web dashboard that taps into NASA’s official APOD (Astronomy Picture of the Day) API to bring space data directly to the browser. The application automatically loads the current astronomical image or video of the day, along with its title and the accompanying scientific explanation provided by NASA researchers. An integrated calendar control allows users to "travel back in time" and search for past images, with the app dynamically reloading the data in the background.

Visually, the dashboard features a purple-hued sci-fi theme that scales cleanly across both desktop and mobile devices. Technically, the app relies on a minimal setup using Vite and vanilla JavaScript, ensuring extremely fast load times without the need for heavy frameworks. Additionally, the application is configured for direct, seamless deployment to GitHub Pages via an integrated script.

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51m 24s logged

Endlich funktioniert es, nachdem ich verschiedenste KIs gefragt habe und alle keine Ahnung hatten, hat es jetzt mit dem 4. API-Schlüssel funktioniert. Oben kann man verschiedene Daten auswählen und bekommt davon das Bild mit Bericht angezeigt.

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16m 2s logged

Ich arbeite an einem Sesnor für ins Zimmer, mit dem man im Raum die Luftfeuchtigkeit, temperatur und CO2-werte messen kann. Dafür verwende ich ein ESP32 und ein Sensirion SCD40-D-R2

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# 💻 HackOS
HackOS ist ein webbasiertes Pseudo-Betriebssystem im Dark-Hacker-Look[cite: 11, 12]. Es bietet eine interaktive Desktop-Umgebung mit flexibler Taskbar und einer permanenten Topbar-Uhr[cite: 11, 12, 14].

## 🛠️ Integrierte Apps
* **Welcome:** Startfenster mit Slack-Bot-Anbindung[cite: 11, 12].
* **Hackspace:** Live-GitHub-API-Dashboard für Repo-Status und Commits[cite: 11, 13].
* **Hackterm:** CLI-Terminal mit Custom-Befehlen (`help`, `clear`, `neofetch`) und Matrix-Code-Simulation[cite: 11, 13].
* **Taschenrechner:** Grid-Rechner für mathematische Operationen[cite: 11, 12].
* **Hacknotes:** Kompakter Texteditor für schnelle Notizen[cite: 11].
* **Hackclock:** Zeitzentrale mit Sekundenuhr und Countdown-Timer (Start/Pause/Reset)[cite: 11].

## 👑 System-Highlights
* **Fenster-Management:** Alle Apps öffnen in verschiebbaren Fenstern (Drag & Drop) mit automatischer Z-Index-Vordergrundsteuerung[cite: 11, 13, 14].

  • 2 devlogs
  • 3h
  • 5.83x multiplier
  • 16 Stardust
  • WebOS 2
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1h 37m 22s logged

I’ve given HackOS a massive upgrade! Along with two brand-new core applications, I’ve fixed critical infrastructure bugs that had previously caused the system to freeze up completely. New Features: Hacknotes (v1.0.0): A minimalist text editor for quick notes right within the workspace. The text area now uses resize: none; and box-sizing: border-box; to prevent it from breaking out of the app window uncontrollably. Hackclock (v1.0.0): HackOS’s new timekeeping hub. While the top bar only shows the approximate time, Hackclock offers a retro-style live clock with second-by-second precision. It also includes an interactive countdown timer featuring full start, pause, and reset logic, plus automatic input locking while the timer is running. Bug Squashing & System Stability: The “Vanishing Taskbar” Incident: An unclosed </div> tag in the Hacknotes HTML structure caused the taskbar to be mistakenly interpreted as a child element of the invisible window and hidden from view; the DOM structure has been repaired. Header Focus Blockage: The note field was originally placed inside the .windowheader by mistake, causing the drag-and-drop script to intercept all clicks; the field has been successfully moved to the .window-content area. The Matrix Syntax Crash: An orphaned closing brace } inside the startMatrix() function within the terminal script triggered a fatal syntax error that blocked all JavaScript execution. The startMatrix() and stopMatrix() functions have been cleanly separated, and the render interval optimized. The system is running smoothly again—100% glitch-free!

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