After overcoming a few issues and challenges, I finally managed to implement the shockwave that pushes the stars away. This wave consists of two rings: an outer one that pushes the stars, and an inner one that creates the glow effect. The controls for adjusting the wave’s strength or speed are now working as well. Additionally, the “Reset Stars” button shifts the stars to completely new, random positions.
translated with google translator german->english
I’ve started building my new project. It’s a starry sky with stars of various colors at random positions. So far, there are only the stars and sliders for the speed and strength of the sound wave. Yes, you heard that right—a sound wave. Later, once the game is finished, you’ll be able to generate a sound wave with a mouse click that pushes the stars away.
translated with google translator german->english
I’ve added more notes; since five weren’t enough for me, there are now eight. The musicians among you will instantly understand—eight notes must mean an octave. Exactly: it’s the octave from C5 to C6. I also created a style.css file and a corresponding script.js file.
I added a fourth minigame, where you have to click at a tomato 10 times in 4 seconds
For the third mini-game, I developed a simple Flappy Bird-style game. You play as the moon with legs again, and you have to dodge pickles of varying lengths.
I designed a winning and a losing screen, both with a ‘play again’-button, wich brings you back in the main menu.
I added a second game where you have to click on all three tomatoes within four seconds; however, I ran into a problem where only one tomato was visible, so I used AI to figure out why. The solution turned out to be quite simple: the animation file had placed all three tomatoes in the exact same spot, as that was the command defined in the file.
I built a platformer game where you play as a moon and have to collect three tomatoes. If you don’t manage to do it within 10 seconds, you lose one of your three lives.
After downloading Godot and setting everything up, I started programming my WarioWare-style minigames. To do this, I first created a start screen with “Start Game,” “Settings,” and “Quit” options; pressing “Quit” closes the game. Selecting “Start Game” takes you to the minigame hub, where you can see your five hearts, the current level, and a timer counting down from five.
Next up is the first minigame.
I have translated the entire operating system into English. I added a button to maximize the window and an arrow in the bottom right corner that allows you to manually resize the window.
I changed all the commands to /dashe-xxxxx, because some reviewer used not working commands of the other bots and said my commands don’t work. So I changed them to 100% unique commands
Endlich funktioniert es, nachdem ich verschiedenste KIs gefragt habe und alle keine Ahnung hatten, hat es jetzt mit dem 4. API-Schlüssel funktioniert. Oben kann man verschiedene Daten auswählen und bekommt davon das Bild mit Bericht angezeigt.
Theoretisch funktioniert es, aber das Bild wird nicht angezeigt
Was sie hier sehen ist eine bisher noch ganz weiße Website, die bisher nur einen simplen Datumpicker hat.