WarioHack
- 6 Devlogs
- 5 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
I added a fourth minigame, where you have to click at a tomato 10 times in 4 seconds
For the third mini-game, I developed a simple Flappy Bird-style game. You play as the moon with legs again, and you have to dodge pickles of varying lengths.
I designed a winning and a losing screen, both with a ‘play again’-button, wich brings you back in the main menu.
I added a second game where you have to click on all three tomatoes within four seconds; however, I ran into a problem where only one tomato was visible, so I used AI to figure out why. The solution turned out to be quite simple: the animation file had placed all three tomatoes in the exact same spot, as that was the command defined in the file.
I built a platformer game where you play as a moon and have to collect three tomatoes. If you don’t manage to do it within 10 seconds, you lose one of your three lives.
After downloading Godot and setting everything up, I started programming my WarioWare-style minigames. To do this, I first created a start screen with “Start Game,” “Settings,” and “Quit” options; pressing “Quit” closes the game. Selecting “Start Game” takes you to the minigame hub, where you can see your five hearts, the current level, and a timer counting down from five.
Next up is the first minigame.