made a custom shader for the 2nd world that adds a fake lightning effect to the tiles. Also made custom backgrounds for the bsides
made a custom shader for the 2nd world that adds a fake lightning effect to the tiles. Also made custom backgrounds for the bsides
reworked more bside levels; added lights/normal maps, and expanded the mockups of the 2nd world
Started working on the new bside levels(Gameboy, Snes, and alt pallete style) and made the mockups for the 2nd world. Made around 10 new levels, and reworked around 10 old ones
added 3 new gameboy kaizo levels; the 1st boss sprites now use normal maps; also made some general bug fixes for an expo
Reworked the intro for the Game. The player shadow now changes color and opacity depending on the movement across the screen, and speed, from the Player.
Started developing the cutscenes for the game.
The Replays in the game can now use all the items the player can(Rails, keys, etc)
Added more ui/dialogs to the Editor.
The Editor save/load dialog now works.
The level editor now saves correctly every autotile terrain(For some reason the slide/slam autotiles sometimes aren’t saved correctly)
Finished the initial ver of the Level Editor Save Feature.
(Most of the hours were logged previously to Beest)