stardance has been extended another month! the new deadline is october 31 :)

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Speedtickers

  • 8 Devlogs
  • 202 Total hours

SPEEDTICKERS is a fast-paced 2D precision platformer where every second counts. One simple goal: clear each level before the timer hits zero.

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9h 42m 57s logged

made a custom shader for the 2nd world that adds a fake lightning effect to the tiles. Also made custom backgrounds for the bsides

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9h 0m 9s logged

Started working on the new bside levels(Gameboy, Snes, and alt pallete style) and made the mockups for the 2nd world. Made around 10 new levels, and reworked around 10 old ones

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12h 2m 48s logged

added 3 new gameboy kaizo levels; the 1st boss sprites now use normal maps; also made some general bug fixes for an expo

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9h 34m 19s logged

Reworked the intro for the Game. The player shadow now changes color and opacity depending on the movement across the screen, and speed, from the Player.
Started developing the cutscenes for the game.
The Replays in the game can now use all the items the player can(Rails, keys, etc)

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1h 55m 54s logged

The level editor now saves correctly every autotile terrain(For some reason the slide/slam autotiles sometimes aren’t saved correctly)

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