stardance has been extended another month! the new deadline is october 31 :)

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Jack

@Jack

Joined June 1st, 2026

  • 3Devlogs
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I like making games. That's all
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7h 51m 57s logged

Pro Number Guessing is the natural evolution of that simple guessing game you see in programming books. Now, not only are you trying to guess the number in a certain number of guesses, but also everyone else is guessing at the same time!
The game is already up at pronumberguessing.netlify.app !
This game started as an idea I had a few years ago, but then I didn’t know how to do any server-side coding and it really just didn’t work. Now, I’ve learned WebSockets and learned how to implement server authority so that the game trusts the client for basically nothing but the guessing itself. I’m also learning SQLite, which is interesting cause I’ve never used a database before.
The game is quite simple; guess the random number determined by the server from 0 - 99 before anyone else does. A leaderboard is coming soon, but the server is tracking wins already.

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1h 16m 3s logged

This is primarily an exercise in shaders, as shaders are something I’ve only dabbled in here and there, but this is turning into something like Elite. Graphically, definitely inspired by Frontier: Elite II, but gameplay-wise will be more exploration based rather than economics and trade.
So, in this devlog, I’ve made shaders and added gravity (all the bodies are affected in real time! idk about making the player affected too though.)

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2h 47m 28s logged

It’s a game about growing an orchard of money trees. Incrementally grow your farm and cash the fruits of your labor.
I started this project between Flavortown and Stardance, so sadly the 15+ hours of coding that got to this point wasn’t tracked until now, but now all the further coding will be tracked.
An interesting goal for this project that I’ve set is to port it to everything I possibly can. This means everything from ancient consoles to graphing calculators. If you can run Doom on it, you can run my game on it :P
At the moment, the only supported platform is PC, but I’ve ensured it runs on really small screens (320x320 is as small as I’ve tested, on my Clockwork PicoCalc with Pi Zero transplant) and large screens (i.e. my 1440p monitor).
Watch here as I try to keep developing the game itself and add more platforms!

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