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This is primarily an exercise in shaders, as shaders are something I’ve only dabbled in here and there, but this is turning into something like Elite. Graphically, definitely inspired by Frontier: Elite II, but gameplay-wise will be more exploration based rather than economics and trade.
So, in this devlog, I’ve made shaders and added gravity (all the bodies are affected in real time! idk about making the player affected too though.)
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It’s a game about growing an orchard of money trees. Incrementally grow your farm and cash the fruits of your labor.
I started this project between Flavortown and Stardance, so sadly the 15+ hours of coding that got to this point wasn’t tracked until now, but now all the further coding will be tracked.
An interesting goal for this project that I’ve set is to port it to everything I possibly can. This means everything from ancient consoles to graphing calculators. If you can run Doom on it, you can run my game on it :P
At the moment, the only supported platform is PC, but I’ve ensured it runs on really small screens (320x320 is as small as I’ve tested, on my Clockwork PicoCalc with Pi Zero transplant) and large screens (i.e. my 1440p monitor).
Watch here as I try to keep developing the game itself and add more platforms!