i’ve been doing what feels like a lot but isn’t overall much. i’ve been
refactoring the Kotlin Gradle buildscript, which i’m notoriously bad at
so it’s taking a really long time. some of my (attempted) changes
include:
- generating signatures and checksums with published builds (2/3 done)
- simplified stonecutter replacements and swaps
- assessed what will need to change to transition to the new
modstitch-toolkit - minorly updated mod-publish-plugin and started planning for new
version range parsing and functionality
in other things, i’ve:
- fixed the context menu deletion option resetting the scroll pos
- removed the entirely unused option table in the README
- better utilized classtweakers in the context menu
- implemented annotation-based constraints for config options
- replaced the dual-impl option validation system with a unified one via
codecs (now used in the YACL config, with one annoying side effect) - future-proofed the module-based fabric api importing so that it only
loads what’s necessary (and it should work with neoforge when i
eventually impl that!) - updated mod functionality to 26.2 (despite being unable to publish
everything at once 😑)
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