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23h 11m 9s logged

i’ve been doing what feels like a lot but isn’t overall much. i’ve been
refactoring the Kotlin Gradle buildscript, which i’m notoriously bad at
so it’s taking a really long time. some of my (attempted) changes
include:

  • generating signatures and checksums with published builds (2/3 done)
  • simplified stonecutter replacements and swaps
  • assessed what will need to change to transition to the new
    modstitch-toolkit
  • minorly updated mod-publish-plugin and started planning for new
    version range parsing and functionality

in other things, i’ve:

  • fixed the context menu deletion option resetting the scroll pos
  • removed the entirely unused option table in the README
  • better utilized classtweakers in the context menu
  • implemented annotation-based constraints for config options
  • replaced the dual-impl option validation system with a unified one via
    codecs (now used in the YACL config, with one annoying side effect)
  • future-proofed the module-based fabric api importing so that it only
    loads what’s necessary (and it should work with neoforge when i
    eventually impl that!)
  • updated mod functionality to 26.2 (despite being unable to publish
    everything at once 😑)
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