CometOS
- 6 Devlogs
- 28 Total hours
A WebOS for the Sorceress Comet! Dive into the fictional world of Alarica
A WebOS for the Sorceress Comet! Dive into the fictional world of Alarica
We are FINALLY DONE and ready for the FIRST SHIP!
Here’s whats new:
Added information bubbles for each and every character in the family tree, which can be easily opened and closed.
Fixed the selection for icons in the bottom bar:
The green highlighted background would also highlight the areas where there were padding which we didn’t want because the icons would then be off center. Fixed this by adding a new transparent div in the middle, so padding is no longer required.
Fixing the icon selection bug. I played around with box-size for a bit but then chose to just add a transparent div between icons.
Getting the information window to move along with the family tree window (as that is draggable). After a lot of testing, I realized I could just keep it inside the div but in positioning, its overflowing, so with an overflow: auto tag, it’s now set up and working!
This is a screenshot of how the info bubble would break because it wasn’t in the same div:
Ok, so, update:
Challenges:
Here are some pictures of the bugs, since it’s pretty hard to explain:
I’ve started the next app - an interactive family tree. Since CometOS is based around Comet, I figured I should add a family tree.
So this app is going to have clickable buttons for each member of the family, to give some info. Basically, its a massive lore drop.
Here’s the wireframe for the app, and also an entire page I spent planning it because I ran into a few problems…
What’s new:
Challenges:
So then, I fixed that and to check if it was working or not, made the background hot pink in css.(AND IT WORKED! And I will never be able to forget that image).
What’s next:
Ok, so next, I still have to finish a few things.
This is how the webOS looked in the test. I’m still not sure how the top bar also turned light pink, but, cool I guess
Done with step 3. So now I can open, close and move around the welcome screen window.
The cross acts as the close button, and you click and drag the hand part of the window to move it around. So I’ve updated the CometOS text in the top bar to open this window - hence it looks a lot more like a button.
I think for the next windows and apps I’m going to make the open button in a side bar.
And I finally figured out what classes are!
So yeah, for now thats it, but I think by the end of step 4 its going to be a massive update with a lot more things.
So this is CometOS which is from the mission WebOS 1. It revolves around a fictional character - the Sorceress (in-training) Comet, set in the fictional world of Alarica.
So far I’ve finished uptil step 2. So the top bar can track time, and also battery levels and gives custom messages based on the battery.
Right now that’s pretty much it but I can’t wait to expand the project and develop the world and everything.