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Create: Just for Fun

  • 3 Devlogs
  • 6 Total hours

Minecraft casual enginnering modpack focused on Create mod

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56m 14s logged

I did a lot of minor things, such as making sure CI passes, fixing the modpack and swapping few mods here and there.

I don’t expect to change many things from now, the modpack is finished.

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Ship #1 Changes requested

The project is officially Finished! Creating a minecraft modpack was much easier than I anticipated, thanks to packwiz and modrinth. There were no major hurdles along the way, except for the fact that sodium was undergoing a major update around this time. Thanks to that, shaders with iris are still unusable, but there’re no other issues.


Additionally, my modpack isn’t being indexed on modrinth (despite allegedly ‘public’ visibility), but that’s not something I can fix.

Also also, Lithostitched, a library mod one of the mods I use needs, have some issues and doesn’t want to be downloaded, so users need to add it manually.

Hope you have fun reviewing this project and don’t forget to disable/remove Iris and add Lithostitched, as mentioned in the known issues part of the modpack description.


On image: The best create creation I could create within 30 seconds of joining a world

  • 2 devlogs
  • 5h
Try project → See source code →
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28m 48s logged

I troubleshot some things, made few changes on the mod list and switched from Dependabot to Renovate. I finally got the game to work, which is a success considering what was happening before. More in the ship message.

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Open comments for this post

4h 47m 5s logged

The modpack is done and waiting for acceptation from modrinth stuff. I only need to create a workflow for automatic pushing to modrinth and I’m set.

It was a pretty enjoyable experience. Packwiz makes it easy to maintain and create a modpack, I basically had to create a little bit of infrastructure and push to modrinth.

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