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Red Door Yellow Door

  • 3 Devlogs
  • 11 Total hours

A video game adaptation of the urban legend "Red Door Yellow Door" made in Unity.

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3h 11m 12s logged

Red Door Devlog #3 - I finally got the infinite room generation working! This involved creating empty door frames in the newly generated rooms so the player can pass through the door. This was pretty difficult, as my C# skills are severely lacking. Next, I want to make a system so older rooms will automatically be deleted.

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4h 24m 2s logged

Red Door Devlog #2 – Unfortunately, I still suck at C# so this project has been very slow going. I tried to follow some tutorials online, but they weren’t super helpful. If anyone knows some really good Unity/ C# free courses, lmk. I have accomplished making a script that will automatically generate a room of a random size with a door on a random wall. I also have the outlines for the functions that will allow a new room to generate when the player walks through the door, so soon hopefully I will have an infinite room generation system!

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3h 17m 7s logged

Red Door Devlog #1 - Starting a new game project! This game is going to be a video game adaptation of the urban legend “Red Door Yellow Door”. I haven’t worked out all of the details yet, but the premise of the game will be the player exploring a creepy maze where they must choose their path by entering differently colored doors. It will be made using Unity, and so far I have created a basic 1st person movement script. This is my first time using Unity and coding in C#, which is why this took 3 hours. My first goal is basic room generation, where entering a door generates a new room of a random size.

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