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Platformer Game

  • 14 Devlogs
  • 30 Total hours

A simple platformer for fun!

Open comments for this post

5h 19m 42s logged

Devlog #14

Hi!
I’m developing a platformer that runs on pygame and is converted for web assembly via pygbag.


Additions:

Added double jump powerup, is activated when hitting the bottom of a powerup block.

Added ability to create powerups in the editor. Powerup blocks are currently linked to the corresponding powerup by list order. The first powerup block placed corresponds to the first powerup, and so on. This is a temporary implementation; I plant to replace this system with a more sophisticated one a some point.


Bug fixes:

Fixed clipboard pasting on import screen on web assembly. This was a recurring issue, and took a significant amount of time to fix. Unfortunately, it still needs to be fixed for the itch version.


You can try my game here:

https://danthegreat78.itch.io/platformer

PLEASE KEEP IN MIND THAT THIS IS A WORK IN PROGRESS.

Devlog #14

Hi!
I’m developing a platformer that runs on pygame and is converted for web assembly via pygbag.


Additions:

Added double jump powerup, is activated when hitting the bottom of a powerup block.

Added ability to create powerups in the editor. Powerup blocks are currently linked to the corresponding powerup by list order. The first powerup block placed corresponds to the first powerup, and so on. This is a temporary implementation; I plant to replace this system with a more sophisticated one a some point.


Bug fixes:

Fixed clipboard pasting on import screen on web assembly. This was a recurring issue, and took a significant amount of time to fix. Unfortunately, it still needs to be fixed for the itch version.


You can try my game here:

https://danthegreat78.itch.io/platformer

PLEASE KEEP IN MIND THAT THIS IS A WORK IN PROGRESS.

Replying to @danthegreat79

0
27
Open comments for this post

4h 3m 21s logged

Devlog #13

Hi!
I’m developing a platformer that runs on pygame and is converted for web assembly via pygbag.


Additions:

Added slime movement, they now move back and forth on the platform they are placed on.

Added power-up block, though does not currently grant a powerup.

Added more options in editor.


Bug fixes:

Fixed major bug where powerup image loading broke web assembly (this was very time consuming).

Fixed editor bugs.


You can view my game here:

https://danthegreat78.itch.io/platformer

(Work in progress, not near complete)

Devlog #13

Hi!
I’m developing a platformer that runs on pygame and is converted for web assembly via pygbag.


Additions:

Added slime movement, they now move back and forth on the platform they are placed on.

Added power-up block, though does not currently grant a powerup.

Added more options in editor.


Bug fixes:

Fixed major bug where powerup image loading broke web assembly (this was very time consuming).

Fixed editor bugs.


You can view my game here:

https://danthegreat78.itch.io/platformer

(Work in progress, not near complete)

Replying to @danthegreat79

0
19
Open comments for this post

2h 3m 50s logged

Devlog #12

Hi!
I’m developing a platformer that runs on pygame, and is converted for web via pygbag.

• Import Button Enhancements: Refined behavior of import button to make importing JSON more reliable. Unfortunately, I have yet to get the clipboard working for browser version.

• Player Death on Falling: Added proper handling for player falling off the map, so you can’t get soft-locked anymore!

• Slime Deletion in Editor: Added ability to delete slime if misplaced by right clicking on it, just like platforms.

• Other QOL Improvements: Fixed a couple other annoying issues

• Bug fixes: Fixed player bug where jumping on ceiling would make player stuck for a moment. This was due to how collision was handled. Fixed this by making it slightly bouncy, increasing the downward velocity of the player when touching a ceiling. This makes it so that the player naturally comes down due to gravity, and fixes the issue.

• To-dos: Add more levels, fix clipboard issue on web, add power-ups or similar, replace default rectangular platform with real pixelated bricks, and SO MUCH MORE!

You can check out my game here!

https://danthegreat78.itch.io/platformer

(Please keep in mind that this is in VERY EARLY development).

Devlog #12

Hi!
I’m developing a platformer that runs on pygame, and is converted for web via pygbag.

• Import Button Enhancements: Refined behavior of import button to make importing JSON more reliable. Unfortunately, I have yet to get the clipboard working for browser version.

• Player Death on Falling: Added proper handling for player falling off the map, so you can’t get soft-locked anymore!

• Slime Deletion in Editor: Added ability to delete slime if misplaced by right clicking on it, just like platforms.

• Other QOL Improvements: Fixed a couple other annoying issues

• Bug fixes: Fixed player bug where jumping on ceiling would make player stuck for a moment. This was due to how collision was handled. Fixed this by making it slightly bouncy, increasing the downward velocity of the player when touching a ceiling. This makes it so that the player naturally comes down due to gravity, and fixes the issue.

• To-dos: Add more levels, fix clipboard issue on web, add power-ups or similar, replace default rectangular platform with real pixelated bricks, and SO MUCH MORE!

You can check out my game here!

https://danthegreat78.itch.io/platformer

(Please keep in mind that this is in VERY EARLY development).

Replying to @danthegreat79

0
32
Open comments for this post

3h 18m 4s logged

Import Button!

Update:

I added an working import button for level imports. Also increased functionality to export button and added a drop-down menu for adding things like enemies.

Fixed bugs with web assembly, player animation, level loading

Import Button!

Update:

I added an working import button for level imports. Also increased functionality to export button and added a drop-down menu for adding things like enemies.

Fixed bugs with web assembly, player animation, level loading

Replying to @danthegreat79

0
25
Open comments for this post

1h 13m 21s logged

Replaced background with a real scrolling sky!

Coming together nicely!

Replaced background with a real scrolling sky!

Coming together nicely!

Replying to @danthegreat79

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