Devlog #12
Hi!
I’m developing a platformer that runs on pygame, and is converted for web via pygbag.
• Import Button Enhancements: Refined behavior of import button to make importing JSON more reliable. Unfortunately, I have yet to get the clipboard working for browser version.
• Player Death on Falling: Added proper handling for player falling off the map, so you can’t get soft-locked anymore!
• Slime Deletion in Editor: Added ability to delete slime if misplaced by right clicking on it, just like platforms.
• Other QOL Improvements: Fixed a couple other annoying issues
• Bug fixes: Fixed player bug where jumping on ceiling would make player stuck for a moment. This was due to how collision was handled. Fixed this by making it slightly bouncy, increasing the downward velocity of the player when touching a ceiling. This makes it so that the player naturally comes down due to gravity, and fixes the issue.
• To-dos: Add more levels, fix clipboard issue on web, add power-ups or similar, replace default rectangular platform with real pixelated bricks, and SO MUCH MORE!
You can check out my game here!
https://danthegreat78.itch.io/platformer
(Please keep in mind that this is in VERY EARLY development).
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