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Odyssey Decomp

  • 4 Devlogs
  • 13 Total hours

a fork of an existing Odyssey decomp, last at ~15%. My goal is to move it as far up as possible.

Ship #1 Pending review

basically a decompilation of super mario odyssey. you need to own the source to use it (duh) but is incredibly difficult to do and over the 13 hrs i was only able to add something like 0.3% to the overall project, which is solid but not a lot.

  • 4 devlogs
  • 13h
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6h 41m 13s logged

Now at 15.727%. Solid progress. Also wanted to clarify what the percents mean. Basically, you run the compiled binary (the game in this case) through something like Ghidra or IDA, and then translate the output into “regular code” (C++ usually), and then compile it to see if it matches the original compiled binary. You can physically see what percent of your code compiles to be the original code, so it is slow, but it works. Total for today is +721 funcs resolved

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51m 8s logged

0.008% more functions resolved. Also started RE with ghidra. Also wanted to clarify, even small % improvements like this take hours and are incredibly difficult, with the community usually averaging +0.5-1% a month.

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