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Kinetica-Pursuit

  • 1 Devlogs
  • 5 Total hours

A physics simulation for a polygon “pursuit” problem, suggested by my professor

Ship #1 Pending review

I made a physics “pursuit problem” simulation! my professor was explaining relativity, vectors and distance and as an example of everything in action he suggested imagining how 3 drones, moving towards the closest drone clockwise, will behave in a simulation. At that moment i realized it would be a great project so i made it in C++ initially but then for maximum compatibility! (zoom out if the UI looks different from the screenshots)

  • 1 devlog
  • 5h
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5h 8m 9s logged

initial and last devlog, unfortunately (or maybe fortunately) i made this project in about 2 days without considering stardance, but since the hours logged i decided to share it here and earn some spare stardust. it’s a physics simulation of n drones going one after another in a n-sided polygon, it supports polygons up to a Dihectapentacontahexagon and supports a circle for tangent examples. IF IT DOESN’T LOOK LIKE THE SCREENSHOT, TRY ZOOMING OUT (ctrl + “-” or Ctrl + scroll), for some reason the aspect changes depending on ppi, screen size and resolution

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