You are browsing as a guest. Sign up (or log in) to start making projects!

Synth Runner

  • 1 Devlogs
  • 3 Total hours

Here are the main components powering Synth Runner as it stands today: Forced-Movement Engine: A constant-velocity controller that locks the player into strict 90-degree turns to mimic classic arcade high-speed mechanics. Massive Arena Boundary: A fixed 3000x2100 play area defined by a lethal neon perimeter that triggers an instant game-over upon contact. Self-Collision Detection: A tail-tracking system that checks the player's current position against their own trail, forcing the player to avoid their own path or face immediate termination. Safe-Spawn System: A procedural placement script that forces the player to spawn within a safe-zone margin, away from map edges to prevent immediate accidental deaths. Safe-Death Transition: A scene management implementation utilizing call_deferred to prevent engine crashes during the transition from the arena back to the start screen Going to make a link for you guys to try at my next update!

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…