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Ship #1 Pending review

Minecraft 26.2 (and 26.3) shaders to help me learn GLSL. Originally made for Hack Club Lumen, until I found out that it was closed

Major features (copied from my GitHub readme)

  • Stylized borders (adds some depth)
  • fog (just fog)
  • shadows (just shadows)
  • Brighter caves than most shader packs (this is one of the things I hate the most about most shader packs. I don’t want to choose between my game being beautiful and being able to see the ores)
  • Water ripples
  • Slightly upped vibrance
  • Waving leaves

Unlisted Showcase video: https://youtu.be/2plQ0L1emYk

My original vision: Stylized yet subtle outlines, plus some extra depth and vibrance

To be clear, I did spend more than 2 hours on this, they were just on a different computer and synced via GitHub to the computer that I have Hackatime installed on

  • 2 devlogs
  • 2h
Try project → See source code →
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1h 32m 8s logged

Working on making a minecraft shader to help me learn GLSL, this project was started using the Lumen tutorial, until I found out that Lumen ended :(. Attached is an image of one of the (currently) worst bugs I’ve run into.

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