CITY-41
- 2 Devlogs
- 15 Total hours
Story-driven, fast-paced, first-person shooter made in the Godot engine. This project is inspired by an album; City-41 by Sven K.
Story-driven, fast-paced, first-person shooter made in the Godot engine. This project is inspired by an album; City-41 by Sven K.
big log this time lol, needa be more frequent with these.
added weapons with their own stats and such (need to add projectile weapons still </3), a modular mission system which lets me easily change if a mission is linear or not, plus it’s tasks, description, if each step autosaves or not, etc.
also implemented damage for the weapons, headshots deal more damage than body shots, and damage varies slightly with every shot.
idk what else to log, right now i’m trying to get the tutorial area done, and basic enemy ai stuff done, then i’ll focus on my open world and mission structuring.
first devlog! mainly just initial project setup for my game, brief summary is story-driven fast paced fps but blah blah.
main stuff i did was setting up a save system, multiple save files in a file select menu, and basic movement/player camera.