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CITY-41

  • 3 Devlogs
  • 23 Total hours

Story-driven, fast-paced, first-person shooter made in the Godot engine. This project is inspired by an album; City-41 by Sven K.

Ship #1 Changes requested

I intended to make a game, but ran out of spare time and worked on other projects instead. All I ended up making was a broken first level because i do not understand enemy ai, but the godot project is public and all i did was a save system, a mission system and the player movement

  • 3 devlogs
  • 23h
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7h 43m 11s logged

hello hi another devlog, not much visually to show BUUUUT… i have made a fair bit of progress, my player movement is a lot cleaner than it was, my mission system works great. and i am working on adding enemies at the moment. i originally planned for this to be an open world game but as this is a very early version, i might make it a linear level-to-level design, then when i remake the game in cryengine, ill make it open world properly c:

right now i am trying to get all my main systems working, then i want to polish my level design for the first mission before moving onto the rest of the game. i plan for like half of the game to be done by the end of stardance :3 love y’all

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8h 2m 10s logged

big log this time lol, needa be more frequent with these.
added weapons with their own stats and such (need to add projectile weapons still </3), a modular mission system which lets me easily change if a mission is linear or not, plus it’s tasks, description, if each step autosaves or not, etc.

also implemented damage for the weapons, headshots deal more damage than body shots, and damage varies slightly with every shot.

idk what else to log, right now i’m trying to get the tutorial area done, and basic enemy ai stuff done, then i’ll focus on my open world and mission structuring.

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7h 19m 10s logged

first devlog! mainly just initial project setup for my game, brief summary is story-driven fast paced fps but blah blah.

main stuff i did was setting up a save system, multiple save files in a file select menu, and basic movement/player camera.

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