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2h 8m 8s logged

It’s been a hot minute since I posted a devlog, but I think I’ve more or less finished the game. Here’s what I’ve added:

  • Interactive buttons that let you toggle/change the snake’s speed, size of the board, and different modifiers such as disabled collisions and mines that spawn randomly on the map
  • Fixed a bunch of pre-existing bugs (like with score tracking) and new bugs (working out the mines was so annoying holy)

yeah that’s pretty much it I think.
Next steps:

  • I’ll look into making it resizable/of different dimensions. Honestly, I might not do this one because a lot of my positions/coordinates were hard coded so it might be a pain to rework, but I’ll think about it.
  • I’ll fix any remaining bugs that I can catch. I know there’s one that crashes the snake if you try to mash two directions together.

And last but not least, I’m gonna start preparing to ship!

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