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Pip The Mouse: Desktop Edition

  • 8 Devlogs
  • 14 Total hours

Pip the Mouse lives on your desktop now! He'll keep you company while you do stuff. Feed him, play with him, throw stuff around, mess up the physics engine, you get the point.

Ship #1 Pending review

I made Pip the Mouse as a Desktop pet! Pip the Mouse was originally one of my first game projects ever, and to celebrate it’s one year anniversary (and to participate in this challange) I turned him into a pet that wanders around on your desktop! You can feed him, play with him and throw him around!

You can download him from the itch.io page:
https://j4y-boi.itch.io/pip-the-mouse-desktop-edition

(Link to message in #playground-ships:
https://hackclub.slack.com/archives/C0C51NCK1DG/p1791742520319769)

Try project → See source code →
Open comments for this post

3h 39m 19s logged

What did I do?

  • Fixed a lot of physics related bugs (and probably also created a ton, but I don’t have the willpower to search for them)
  • Pip turns a bit during dragging (such dramatic change)

What remains?

  • The itch.io page
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Open comments for this post

1h 33m 1s logged

What did I do?

  • Added saving
  • Updated Stats menu a bit
  • Added clear button (not visible in screenshot)

What remains?

  • Fixing collision detection when somethings on top of Pip
  • Particles
  • General QOL and UX improvements
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Open comments for this post

1h 44m 19s logged

What did I do?

  • GUI can now be enabled without game being active window
  • Clickthrough

What remains?

  • Pip actually eating the food and interacting with the ball
  • Save files
  • extra idle animations
  • fixing pip being immovable object
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Open comments for this post

2h 44m 46s logged

What did I do?

  • First gameplay elements implemented
  • art added
  • GUI largely functional

What remains?

  • Pip actually eating the food
  • Play feature
  • Save files
  • Clickthrough (The game is currently running as a fullscreen application)
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