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cat pet

  • 6 Devlogs
  • 9 Total hours

cat as a pet!!!!

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1h 38m 32s logged

Virtual

DEVLOG: #6

stats, update ui!

i have added a stats system that saves and loads the cats stats like:

  • Happiness / Mood
  • Energy
  • Hunger

you can FEED to increase hunger, make the cat SLEEP to increase energy levels, and either click on the cat OR play the endless runner game to increase mood! i struggled with the saving and load system because mood was the only thing properly saving and loading, but the issue was that i had simply forgotten to add energy and hunger to the save stats function and only added it to the load stats function. woops

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1h 38m 42s logged

Virtual Pet

DEVLOG: #5

endless runner game!

it took me a bit, but i added in a minigame!

Endless Runner:

  • Based off no wifi dino game
  • Uses a separate cat sprite
  • Placeholder yellow square as collisions

my biggest struggle was the collisions, i had forgotten how to properly use area2D and tried to do some more complicated math. i used claude which reminded me of said area2D and so i started messing with hitboxes. i am planning on adding a hurt animation for when you lose and stylizing the minigame and making it look way better!

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1h 38m 2s logged

Virtual Pet

DEVLOG: #4

window, particles, sound effects!

i have added NEW features such as:

  • Meow when clicked on / thrown
  • Heart particles when clicked on to imitate a pet
  • Window that opens with the key h ( temporary )

i struggled with placing the meow effect in the right spot in the code, since I didn’t know if I wanted the cat to meow when landing or being thrown. i also struggled with the particles since i wanted to make it look like the guide but i went with a falling anim instead of an explosion.

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1h 26m 39s logged

Virtual Pet

DEVLOG: #3

sleep, feed, throw, menu!

i have added a throwing mechanic and a menu that opens up when you right click onto the cat, giving you two actions as of now! i also added another idle anim where the cat will meow

  • Sleep: Cat goes into a sleeping animation
  • Feed: Cat goes into a eating animation

i was struggling a lot with the throw mechanic, since i was confused on why the code didnt find delta. it was a simple scope issue, since i put the code into another section instead of the physics process function that took in delta as a parameter. i used claude to help me debug, which was because i just forgot to add a vector line.

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1h 0m 29s logged

Virtual Pet

DEVLOG: #2

fall onto taskbar!

this took way longer than necessary, but i made it so when its dragged, it falls onto the taskbar!

i used gemini to help me debug and figure out why my logic wasn’t working, which was because i placed the falling mechanism after the position, so itd call the position before the fall thing would ever occur.

with my handy dandy itch.io warioware grant, i bought the rest of the asset pack since i really liked it! it now can sit instead of just standing as an idle, and i plan to add more stuff like feeding + minigames!

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1h 12m 53s logged

Virtual Pet

DEVLOG: #1

starting it!

this is my FIRST devlog for this project, which has been so fun so far! currently, this is what ive done:

  • run animation
  • bounce off edge
  • draggable
  • sometimes stops for an idle at edge

throughout making this, i struggled with the idle animation a LOT because i could not remove the background of it, and i dont want a cat with a white background idling out of nowhere.

for now, i have no idle animation, but i am going to fix it soon once i figure out how to remove the bg without making it look ugly.

i also had an issue where my cat would not actually run, it’d just stay stuck. it took me too long to figure out that i just had the animations named differently, Walk_Right in code but Run in the actual animation itself.

overall, i think this is going great! also, creds to tuff carysaurus for making these sprites! if you want these, you can find the free version at: https://carysaurus.itch.io/black-cat-sprites

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