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Bad time framework

  • 5 Devlogs
  • 9 Total hours

a customizable bullet hell type game.

Ship #1 Pending review

Bad time framework is a bullet hell type game where your goal is to avoid attacks coming from all over the screen for a set amount of time. The twist I added to it is that you can easily create, share and play your own levels in seconds by writing it in plain text (see the “making your own level” file on my github repo for more info). The game is made to be unforgiving yet comprehensive enough for newcomers to master it in a few tries. The “change level” button prompts a level, which you can copy paste (easy since it’s just text) into the popup. Then, you can just enjoy it :)

  • 5 devlogs
  • 9h
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Open comments for this post

1h 48m logged

This is the last devlog before ship. I have fixed a lot of bugs, added the possibility to make custom levels, and even made some levels for you :). All the work is published on github, and I hope you’ll like it! cheers !

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Open comments for this post

1h 18m 18s logged

I have just finished some attacks like the one in the screenshot as well as the ability to create custom levels by modifying the code. I have calculated the minimum time it takes to die in the game is around 1.5 seconds.

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Open comments for this post

1h 14m 35s logged

I added the logic that allows the program to generate random attack patterns. I just have to make more attacks and make it so you are able to customize the levels.

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Open comments for this post

2h 25m 23s logged

I created the player, the “attacks”, and the overall UI (not really what I would call beautiful but at least that’s something)
skeleton joke of the day (just thought it would be funny): why isn’t the skeleton here? Because it is BONE! (gone)

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