Stong
- 1 Devlogs
- 8 Total hours
Roguelite game based around pong
Roguelite game based around pong
Stong - Devblog #1
What is Stong?
Stong is a roguelite Balatro/Breakout fusion where the main idea is that the player has bricks they can place on the map for the ball to break.
Bricks will have different properties. One might just increase your score by 1, another could double your score, and another could refill the ball’s limited bounces.
Originally, Stong was supposed to be a scaling clicker game with the typical “me see big number, me happy” gameplay which felt bit boring. But then I thought about Balatro, and that’s how the roguelite idea started.
Have I done something yet?
I’m making this game in Godot using GDScript as the programming language.
So far, I’ve made: Ball movement, A grid for placing bricks, A basic score counter
It’s still pretty early, but the basic foundation is there and I can finally start building the actual gameplay around it.