finally got orbital pathing working so planets stop teleporting around like ghost vectors and actually leave some cool glowing motion trails on the canvas. i put a trail: [] history array onto every body, clamped the recording to 30 frames inside the physics loop so the canvas doesnt lag into oblivion, drew gradient opacity falloff (ctx.globalAlpha) for every path segment so trails fade out smoothly. also wired up a clean trails toggle in the telemetry sidebar to clear visual clutter whenever it gets too chaotic. the website is still quite laggy and everything just flies away for some reason. gotta fix it.
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