stardance has been extended another month! the new deadline is october 31 :)

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1h 34m 59s logged

Devlog 3 : Escape the Facility

Today, I worked on improving the browser version of Escape the Facility. I updated the Junction options, removed the option to return to the Airlock, and kept the Inventory button working as intended. I also fixed the Power Control Room progression so that restoring one system lets the player return to the Research Junction instead of being sent back to the main menu. After returning, the player can access the next progression options. I tested the changes and ran node –check game.js to confirm there were no syntax errors.
Next up: implementing the Security and Research sections.

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1h 32m 28s logged

Devlog 2 : Escape the Facility

Today, I continued developing ESCAPE THE FACILITY and worked on making it playable directly in a web browser using HTML, CSS, and JavaScript. I tested the browser version and fixed bugs in the survival and combat systems, including issues with health and oxygen checks. I also worked on improving the combat display and reducing duplicate stats in the story text.

Challenges: Debugging conditional logic and adapting my Python text adventure into a browser-based experience.

Next Steps: Continue testing the game, polish the interface, fix any remaining bugs, and push the latest changes to GitHub.

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9h 55m 37s logged

Devlog 1 : Escape the Facility

Hey everyone! This is my first devlog for my StarDance project, ESCAPE THE FACILITY. I haven’t posted any devlogs yet because I’ve mostly been focused on actually building the game. I’ve spent 9 hours and 55 minutes on it so far, and my goal is to reach 15 hours. It’s a Python text adventure set in an abandoned NASA lunar facility. So far, I’ve added exploration, combat, an inventory system, oxygen management, crew logs, puzzles, and a boss fight. Right now, I’m working on making the story flow better, fixing some bugs, and bringing the playtime closer to my 7.5-minute target. I’ll try to post updates more regularly from now on!

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