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Ship #2

Funny thing that happened while shipping this: I want it to be v1.4.2 when shipping, because, of course, 42 is the answer to everything.

However, I missed theming the selector for the initial 1.4.2, so I ended up just incrementing the build number for the patch.

Aside from that, I think this is it for this project (what else could I possibly add?) Stay tuned for more!

  • 9 devlogs
  • 13h
  • 13.15x multiplier
  • 173 Stardust
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2h 57m 31s logged

It’s been a long day, but I have some stuff to show for it!
Firstly, I added persistence for all the settings.
I also added both the Material and Cupertino designs, and you can choose which one you want to use!

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1h 2m 14s logged

I found a linter called very_good_analysis as well, so the code is even cleaner now.

Took forever to do though.

The commits are piling up more than I’d like given I should be studying, but oh well.

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1h 12m 45s logged

After a bit of work, I have cleaned up the spaghetti code I had produced yesterday. For now it’s pretty useless, but if I ever decide to add any other functions (PCIe??) it will come in handy.

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28m 26s logged

I don’t know why I didn’t do this earlier, but now I added an “About” dialog and a license! (not live yet though, I need to add some other changes).

While I’m at it, should I make downloadable binaries?

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Ship #1

Since I have exams now, I decided to start with something I’ve wanted to make for a while - a RAM speed calculator. It’s pretty simple, but it works reliably!

  • 2 devlogs
  • 3h
  • 4.90x multiplier
  • 16 Stardust
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17m 52s logged

I’m building an app to calculate RAM speed in GB/s from the MT/s value that is commonly given.

I haven’t gotten very far yet though.

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