cute usagi game
- 8 Devlogs
- 12 Total hours
A softbody playground for Usagi the bunny. Built using Unity3D.
A softbody playground for Usagi the bunny. Built using Unity3D.
worked on a time slow feature where players can slow down time by scrolling, and adding some awesome destruction test like smashing blocks, block hit into wall, and more!
adding sounds for usagi and adding more graphical elements like bushes and a giant blender. Sounds are all one-shot audio from usagi episodes with background music and noise removed.
Worked on more softbody functions, using custom scripts that works along with my softbody player controller, Usagi will now seamlessly ragdoll when player presses R and also ragdolls when touching certain objects. Players can also squish other Usagi’s too, maybe multiplayer in the future?? There is one problem though with the ragdoll script, i can’t seem to make it seamlessly go into player controlled mode and out of ragdoll mode… it keeps clipping into the ground
Usagi can now WALK!! using standard third person controls and physics based steps, players can control usagi using WASD and mouse to look around. Hardest part here wasn’t the movement itself, it was the player rotating with the camera, since the gameobject doesnt rotate, the softbody points do.
Added a softbody system using a crazy amount of points that makes a network that impacts the player mesh. Editing the mesh and getting the body structure right took up the majority of the time, tweaking various settings, very boring. Though the reward is great! It is really satisfying to squish and deform.
Using unity’s toon shader to make it actually feel like it’s drawn and not rendered in a traditional sense. The outlines look a bit wonky at the ears though because the normals are just positioned weird
Made it a ragdoll in unity, had to figure out what counted as a hip and spines, but got it working! it is very satisfying to play with.
Rigged Usagi in blender for unity and fixed material/texturing