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Paws Field

  • 8 Devlogs
  • 35 Total hours

Paws Field is a 2D farming game made in Godot where you play as a cat and can explore the farm, interact with the environment and use different tools. I built the main map, player movement and animations, tool system, trees and rocks that can be chopped/mined, doors, collision boxes and hitboxes.

Ship #1 Pending review

Paws Field is finally done!!

It’s a chill little farming sim where you play as a cat, grow crops and feed the hungry cows and chickens. You can use different tools, take care of your farm and watch your crops grow.

Had a lot of fun making this and I’m happy I finally got it finished. Give it a try and let me know what you think!

  • 8 devlogs
  • 35h
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9h 46m 46s logged

Paws Field is completed

Finished up Paws Field and added the last few things like sound effects and a proper game menu. Most of the main systems are now working together, from farming and tools to animals, inventory, time and saving. It’s finally in a playable state.

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4h 46m 11s logged

Added NPC dialogue

I worked on the dialogue system so the player can now talk to NPCs through dialogue boxes and have conversations with them.
I’m also setting it up so dialogue can trigger actions in the game, like giving the player seeds to start growing crops.
This is the start of making the NPCs actually interact with the player instead of just being part of the map.

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4h 32m 54s logged

Added Crops YAY,
Use can use Hoe To till the ground and then soe seeds seeds using the seed bags they grow in 7 days time you can speed the time aswell

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3h 13m 8s logged

Added UI, inventory and day system

Added the tool selection UI and an inventory system where you can pick up and store items. I also added a day and time system, with the environment changing colors as the time moves from day to night.

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4h 26m 10s logged

Added a tool bar at the bottom for selecting different tools.
I used a PanelContainer for the main bar and made custom themes for the normal, hover and selected states of each tool button.
Also set up the different tool slots so I can add more tools to it later without having to remake the whole thing.
Still working on getting the tools to actually do their jobs properly.

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1h 2m 2s logged

Tiny updates but a lot of stuff
Added rocks that you can mine just like the trees, and both rocks and trees now have their own mining animations.

I also added a Chicken NPC that walks around to random locations with different movement speeds.
Also added Y indexing so NPCs and objects layer properly when walking around, and made templates for adding more NPCs later so I don’t have to build everything from scratch each time.

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3h 24m 52s logged

I added collision boxes and hitboxesYou can now actually use the AXE to chop down trees which feels so cool to finally have working.
I also added a door that opens when you get close to it
It’s honestly a LOT of work because I’m learning Godot while building the game at the same time, but slowly everything is starting to work together.

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3h 53m 31s logged

SOO, a lot has been done the map layout has been made the player(aka cat) have all types of animations it have also added all the future Animations in advance like shovel, watering, hoe and a lot more, i think its going to take long cause today i spent 6.5h+ in total. made this House layout too next i think ill work on the house more and try to add npc, too.

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