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Catcher Snake

  • 3 Devlogs
  • 5 Total hours

I built a simple snake game. That snake catches the baits on the game. There are three difficulties(easy, medium, hard), and there is two modes(normal and portal). You make score when you catch the baits. It's being played by W,A,S,D or direction buttons.

Ship #1 Pending review

I built Catcher Snake, a classic snake game featuring enhanced mechanics using HTML Canvas and vanilla JavaScript. The most challenging part was seamlessly integrating different power-up types, temporary speed reduction mechanics, and shield features into the core game loop. To test the project, you can simply open it in your browser, use the arrow keys or WASD to play, and try the difficulty levels and modes.

  • 3 devlogs
  • 5h
Try project → See source code →
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1h 2m 35s logged

I finally finished my project after totally 4.5 hours effort. There are some new features I just added:

Power-ups: Randomly spawning special items on the map that give unique.
Advantages: Gold: 50 Grants bonus score.  Slow: Temporarily slows down the snake’s speed for tactical movement.  Shield: Protects the snake from wall collisions in classic mode or prevents instant crashes.

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24m 59s logged

I decided to make one more project to confirm 30 hours working. I hope this will make it finished. This project is a simple snake game just like slither.io

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