Upgrades have now been added alot with some other changes.
I used a physics raycast similar to that of the button to select the upgrades. I also decided to not use static variables for changing stats when upgrades occur because they make the variables dissapear from the inspector.
Various sound effects have also been added (thanks to pixabay). I used two audio sources on the player to seperate the looping sounds from the sounds that only play one time. (Im also trying out a new devlog format)
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