Space Thing
- 5 Devlogs
- 3 Total hours
A space scene in Unity rendered in real time for a wallpaper
A space scene in Unity rendered in real time for a wallpaper
3 New wallpapers added! It is now completely complete! (I have a lot of screens ok? hehe) and they look great even on their own!
Made the 3 positioning. 1 left, middle, and of course, right. For the first one, I positioned the camera very close Like a close shot of the planet details and the ship. My idea was it should be a continuous image so fir my main display I have the edge of the planet shot. For the right, I faked it by disabling the planet and zooming the camera out then added a small sphere not too far from the camera, gave it a earth texture from NASA, making it feel like the earth is in the distance.
And hey, this inst random either! my left display and my main monitor never moves, the right computer is my MacBook, I carry that computer around a lot, that computer isn’t always home. Therefore the wallpaper conveys the feeling of “far from home” :)
Of course, I can also freely change the colors of the planet! Quite proud 
I made a good looking planet with my very own gas planet shader! Positioned it to make it more cinematic and positioned camera away for the wallpaper of my left laptop. I had to adjust a LOT of shadow settings due to the planet being just so huge (The transforms of it look scary). But I think it looks great! exported it in 4K and loos wonderful. Now i just gotta figure out what i want to do for my main moniter and my right laptop
Added a space station model of sorts with some camera effects (clur) and a placeholder planet. Gonna make the shader for the planet soon! thinking of a gas giant
Made a unity project, got a solid color skybox and some post processing effects! (Bloom, color grading, film grain and just a simple cube)