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Hall Of Stars

  • 1 Devlogs
  • 5 Total hours

A retro top down game which makes it possible to explore all your Stardance projects in a long hallway. Powered by Python, Pygame Community Edition and the Stardance API.

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5h 22m 43s logged

Hall of Stars - Character Sprite Animations & Walking Logic :python-spin: :kamillodev_pygame_dino_:

First devlog for Hall of Stars, yipee! :bla: I came up with this idea while playing Pokemon Diamond on my old DS lite. I just like the way it feels, the movement is so jittery, but it still feels nice to play. So I came up with the idea to make a game with a matching style. I was kinda done with minecraft-themed projects, so I thought: “Why not do something with the Stardance API, since I’m building this project for stardance anyway.” I decided to start making a retro topdown game (just like Pokemon Diamond) where you spawn into a long hallway with doors on the sides. Those doors represent all the projects you’ve made on stardance. When entering a door it will give you more information on the project, like hours spent, number of devlogs and their contents, number of ships, and more if I get the chance.


New Features:

  • Screen: Yeah, I added a screen. This makes it possible for your eyes to see what’s happening. It must be one of the best inventions ever in gaming.
  • Character Sprite Texture: I textured the character in all the frames, this took long :dead: . The animation and character template are made by ErisEsra, so big shoutout to her.
  • Character Sprite Animations: I’ve made sure the template animation works properly and the player now has idle and walk animations for all four directions.
  • Player Movement: I implemented the logic for moving the player, with the same system as most retro games: Up, Down, Left or Right. No diagonal walking.

Future Plans:

  • Constructing the hallway
  • Adding the doors and rooms
  • Making an API class that communicates with the stardance API.
  • Add projects to the hallway through the API
  • Add project details to the rooms
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