Kebab Clicker Idle
- 1 Devlogs
- 5 Total hours
A kebab-themed clicker game made with Unity
A kebab-themed clicker game made with Unity
I created the Kebab click animation. When you hover on kebab it gets bigger and when you press it shrinks. Also its color fade a little. I wrote the backend code of it. When you click on it, the balance changes. I wrote an Update UI function to update balance, and prces of the purchasable Items. I created a topbar and added three new panels: Employee tab, Knives tab, Drinks tab, and Research Tab. I added a scrollbar to these panels so that when I add more items, they will fit in. I used object oriented programming in C# to create Employee and Knife objects, having their own variables. I completed the frontend and backend of the Employee tab and Knives tab. When you buy these items, the prices and levels of that item increase accordingly, and prices increase exponentially. I created a function so that when your balance is lower than the price of that item, its button becomes unclickable and its color fades. There is passive kebab income. So I also adjusted the update UI function. Now it updates the UI 5 times a second. This way, the balance count became smoother, and items become interactable without clicking the kebab with passive income. I coded the backend of employee and knife panels for now. When you buy a knife, it increases Kebab per click, and when you buy an employee, it increases Kebab per second. In a couple of days, I plan to code the research and drinks tab. I also want to add pop-up panels that will give a description for each purchasable item (like knives or employee) so that I can bring my game a little story and fun.