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Fluent 2048

  • 5 Devlogs
  • 3 Total hours

The Classic Game of 2048, with a more modern design philosophy. Disclaimer: The game is specifically designed to follow the design of Fluetro OS and will be used as a playable game there, so it might not look as good in your browser.

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26m 41s logged

Fluent 2048 DevLog 005
To everyone who says my game idea(this and Minesweeper) is unoriginal and the design isn’t anything new too:
•I know the design and game idea isn’t original, I have written that in the about section. It’s just some recognizable games that I’ve remade with some blur and stuff, with the design resembling Windows 11/macOS Sequoia for my WebOS project.
•The design isn’t supposed to be like this, the design has actual blur and stuff but it won’t show unless we open it in my WebOS (image attached).

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Ship #1 Changes requested

The simple modern classic game of 2048 recreated using HTML, CSS and JavaScript, with modernized UI design in line with Fluetro OS. I made this as a simple but easily recognizable game that I could implement in Fluetro OS. The most challenging part was getting the smooth animations and tile movement/merging logic working together smoothly, especially while making the game usable across different screen sizes. Before trying it, just know that it’s still the classic 2048, so use the arrow keys or WASD to combine tiles and reach 2048!

  • 4 devlogs
  • 2h
Try project → See source code →
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30m 45s logged

Fluent 2048 DevLog 004
Final DevLog before Shipping
•Finished a Fluetro OS Edition
•Added animations after a lot of research and work
•Fixed size scaling for smaller displays

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16m 35s logged

Fluent 2048 DevLog 003
•Added colors for the different numbers (pastel type colors)
•Added a dark mode for the colors
•Added transitions for light to dark mode and vice versa

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17m 15s logged

Fluent 2048 DevLog 002
•Learned about the Winning and Losing criteria and implemented them (css was already done)
•Added the winning and losing screens
•Set the max number to 2048

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1h 18m 1s logged

Fluent 2048 DevLog 001
•Got the game logic done, UI done, and now I have a working prototype with a playable game
•Added a Dark Mode like literally every other stuff I have made
•Copied a lot of CSS code from my Minesweeper project
•Also a link to the website I’ve been using for icons like the difficulty button in Minesweeper and the refresh/new game button here: https://emojicombos.com/ASCII-Emoticons

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