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Papug's Ducking Render Engine

  • 3 Devlogs
  • 8 Total hours

A circuit building software. Written in Dioxus and WGPU. Rust.

Ship #1 Pending review

Okay, so I basically wanted to:

  1. Learn some low-level programming (wgpu)
  2. Try out vibe-coding a bit (I’ve never did it before, trust me or not), but not in the way you think. I wanted to learn along the AI writing the code (spoiler: it didn’t work)
  3. Just have fun

I had done NOTHING from those three. Well, I vibe-coded a little, but I genuinely HATED EVERY MOMENT FROM IT. I’m never touching it again.

I decided to ship it for a lesson for me and others: Don’t vibe-code if you don’t have to. It’s not fun and it’s not giving you anything except for frustration and it only takes away your money. Just use it as a tool (for example automation), not a partner, and nothing will suck.

Not to mention I had bigger plans for this, but I’ve scrapped them because I hate the project already.

Stay hydrated. Thumbsup emoji.

  • 3 devlogs
  • 8h
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Open comments for this post

3h 28m 32s logged

Well… it works… right?

I hate WGPU.

It was supposed to be a breadboard…

I’m trying to abandon this ASAP to not lose my sanity.

AI made this even worse. I’m not coming back to rendering anytime soon.

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Open comments for this post

3h 41m 2s logged

I made a rendering engine in wgpu and dioxus native. I used AI for this, as it’s my first project like that.

Next goal: add an actual interface and a PCB to spawn.

The cube is an AI generated example. I’ll hopefully won’t use AI again. I did this for learning purposes, not because I’m lazy.

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