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Brackeys 2026.2 Submission

  • 1 Devlogs
  • 5 Total hours

So here's the idea for my game: the idea for the game jam is "Trust No One." Instead of making an Among Us clone or something like that, I got a pretty interesting idea. What if you worked as border patrol in an authoritarian regime and only let loyal citizens in while keeping enemies of the state out (or more exactly in but in an undesirable place called a labor camp)? A bit later, I realized that my super original and unique idea happened to already exist: it's called "Paper, Please." I had 3 options: think of a new idea, play the game and try to make my game different, or just not do anything and hope my game is unique enough (guess which one I chose; I'm also pretty optimistic about its uniqueness, because I've never played). So, we will see how this will turn out. If anyone has played, tell me how bad of a ripoff it is.

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5h 14m 31s logged

FINALLY Hackatime works again, it was saying I didn’t work at all on the project. This video attached is a bit outdated, but I will try to explain what isn’t shown in the video. So far, I’ve coded a computer screen which you can switch to and interact with which has a simple window manager. I spent the most amount of time working on making interaction with the screen (which is essentially a sub-viewport which displays UI nodes) and making custom elements (since I couldn’t figure out how to force mouse clicks, I decided to make a custom mouse pointer inside the sub-viewport and it didn’t work with normal UI elements). On it, there’s a program that lets you search information on someone if you have their ID number which will be given to you once someone comes up to you. Entering an ID will do nothing currently, because I intend to add the IDs to the system once NPCs come up to you instead of generating all of them at the beginning of the game. Next, I intend to code NPCs and let you question them to see if they aren’t lying about anything (may take a while), and an interaction system (that shouldn’t take long).

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