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rock_paper_scissor

  • 3 Devlogs
  • 11 Total hours

A game about strategy fighting of the og RPS.

This project was vetted by Shipwrights and is now up for voting. You can ship again after making more updates.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

Ship #1

I made a game about the original Stone paper scissor game .. I came across this idea from many inspiration like getting enemy to destroy itself and the online SPS game where one player can’t see others play and also from a fps game that i used to play a lot.. I learned some c sharp function, new functions of unity, github repo system and unlocked some crazyy ideas…. the thing i stuggled with was to get all the bugs in place like one which took me 3 hrs is the camera one and it’s still not proper but the game is now playable.. i want that people should enjoy this game in a cozy feel and actually interact to tell the issues I missed.. that’s all

  • 3 devlogs
  • 11h
  • 8.96x multiplier
  • 99 Stardust
Try project → See source code →
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1h 26m logged

Finally made the first version of the ready game
Progress :-

  • Game Over Mechanic
  • Made the UI for thegame
  • added the sounds
  • increased fps
  • particle effect on box spawn
  • implemented the score system
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7h 20m logged

Hello World
I made a lot of progress in these two days.. Here is the list of things that i did also make sure to try this game it will be released within 2 days and controller by wasd for walking, e for breaking boxes and space for placing powerup

Progress made:-

  • added particles to player
  • Made the whole box breaking and player getting ability mechanism
  • enemy spawn and chase
  • made different kind of particle effects
  • power placing mechanism
  • enemy interaction with power
  • our power breaks too if enemy wins in the game of sps
  • make different of ui like moe closer warning and current power indicator
  • enemy prefab
  • different textures
  • the skybox
  • Game end mechanism
  • main menu and game end menu

Sorry my gameplay is not good and the recording is buggy coz i got a potato pc and it gets less fps in unity editor but don’t worry you will get some amazing fps.(just figured out you can’t get recordings on stardance lol)

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2h 18m logged

Devlog 1

  • Made a character controller with walk, jump and interation states
  • press e to interact with any box while facing it to get power
  • you will get a random power from rock paper or scisssor
  • found a great arena on unity asset store
    Glitches to fix
  • cant look around while walking
  • slides after we stop walking
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